Post#63 » Thu Jul 07, 2016 1:43 am
I want to know. Who has the time to pick which Debuff they want to cleanse? If you are dealing with an amount that would be small enough to handle mid combat, and combat slow enough that you can focus on something else, then it is a moot point anyways since you should be more than capable of dealing with said debuff.
When you would actually want to target a specific ability mid harsh combat, you wont have the time. Much less the ability, imagine trying to click a specific debuff on the list of debuffs floating above someones head, or on target selector... Negative Ghost Rider. I have far more important things to focus on, what with the timers constantly changing up and down... The system we have now works well. First applied, first taken off.
I'd like to see CC and immunities taken another look at. There are far too many ways to entirely disable a persons character for a staggeringly(pun) long time, via multiple immunity timers. However, a LOT of builds/characters depend on these. I'd, personally, like to see all CCs that break upon damage taken+Very short punts put onto a 20s Immunity, those that break on Attack+Regular Punt's put on a 30s timer together, those that have no such restriction+Super Punt out onto a 3rd timer, 1min.
Edit: On 2nd thought... Probably all the punts tied together... Hehe... Didn't think that one through, but the intent is there...
Ofc, that's just me, and it doesn't have to be like that specifically. But I vote to look at CC and immunities.
Last edited by
Dabbart on Thu Jul 07, 2016 1:52 am, edited 1 time in total.
Azarael wrote:
It's only a nerf if you're bad.
(see, I can shitpost too!)
Secrets wrote:
Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.