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Morals (IV) suggestion

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jojomen
Posts: 143

Morals (IV) suggestion

Post#1 » Sun Jul 17, 2016 8:20 pm

Hi, i just i just want to ask devs to make (IV morals) in skill trees to be counted as 16 point in tree to give benefits to give benefits to its skills. Because as it now , almost no one wonna waste point in morals that (he\she) maybe dont ever gota chance to use. I feel like only 2 out of 30-40 ppl actually spend points in morals -just like that we can forget about them or "delete". :twisted:
jojomen wrote:Oh comon man, ofc its more based on ppl preference :
Order : (GUNS+FIREBALLS+bowmaster) ofc all ppl wonna be sexy archer or mage.
Destro : (SWORD+muscle CHOSEN, big foot orcs, alex mercer) tough and Manly males.

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oberst12
Posts: 18

Re: Morals (IV) suggestion

Post#2 » Sun Jul 17, 2016 8:27 pm

get an higher renown rank and ull earn more points :P

grumcajs
Posts: 378

Re: Morals (IV) suggestion

Post#3 » Sun Jul 17, 2016 9:27 pm

its just these do not actually are that good to pick them up.

sure there are some nice m4 you can spec for :

WH - Excommunicate - 100% inc heal debuff for 15 secs
kotbs - Solar Flare - aoe 100% morale drain

there might be other interesting ones but kinda do not remember now. I think shamy has some grp 25% dmg reduction etc.

also some are good for morale bomb. I think IB has some pretty heavy hitting morale in dps path etc.

Its just the basic ones are actually pretty good on their own so its mostly waste of time to spec for 15+1

Tanks usually use Immaculate Defense, healers mostly Focused Mind (I think FM is also both life safe and dmg increase for rdps), physical rdps have very nice UF and melee dps, well they have solid core ones too (some has massive ST dmg as m3, some has solid aoe as m2 etc.)

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Valfaros
Posts: 260

Re: Morals (IV) suggestion

Post#4 » Sun Jul 17, 2016 9:43 pm

M4 is almost never a pick.
1. There are better things to get
2. Without moral push you can nearly never use them especially since the moral gain in RoR is different from live atleast in grp's.
3. Most of them are worse then lower morals

Also some morals are really strange if you line them up some are just waaaay better than others and some are just plain useless don't know what the live devs were thinking.

+ M3's take long as hell to build up I think somewhere in the bugtracker it's mentiond how it was on live but atleast you don't lose your morale here when you die but I wish it would be normal again. With moral push you gain higher morals quick as hell without you never get it. Well as tank you still go for it and sometimes in not so harsh fights you also get it as a healer but you almost never wait for M3 or M4 since it takes ages.

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footpatrol2
Posts: 1093

Re: Morals (IV) suggestion

Post#5 » Sun Jul 17, 2016 10:00 pm

The morale 4's are there specifically for same race groups. They make more sense in same race group compositions. A lot of them do not make sense in inter mixed groups. Same race groups used to get 25 to 30% more morale gain then mixed groups. The spec specific morales had a purpose and function in the racial groups.

As stated earlier the RoR morale gain is slower in full groups also then on the mythic servers.

Since racial groups never really caught on in the competitive scene they look awkward now. In addition a lot of stuff has been hacked out of the game such as DoK's single target morale booster tactic which was fundamental to the dark elf race.

Broadstroke speaking there are morale bomb's/moral defensive cycle's and utility morale's to ensure your group survives or has sufficient AP to continue the fight.

Spec specific moral bombs were suppose to be part of the engame meta that never really took off. Moral defensive cycle's did take off though and was considered a exploit by the community and got nerfed. There still are defensive morale cycle's. Defensive morale cycle's are not a exploit. You were suppose to use morale bombs to break defensive morale cycle's. Morale damage doesn't care about anything. Morale damage is Raw damage that can't be mitigated by anything.

Although there was a defensive morale nerf. There was never to my knowledge a moral bomb nerf. A lot of the morale bombs are still there left intact. Those morale bombs can get big enough to cause instant death within usually a area of effect such as 30 ft with additional debuff such as 50% heal debuff for a long duration.

Here's the catch though... those morale bombs don't get strong enough to cause instant death at the 6 man level. But they can cause instant death at the 12 man level and beyond. Most people don't even play 12 man's nor have they participated in 12 man play.

Look at how hard it is to get players to just respec for a 6 man, casually. These groups require spec specific builds. Its near impossible to get a 12 man build to be spec specific currently let alone to get 12 players (cats) to do something coordinated.

Those morale 4 abilities were based on a meta that never took off. Mythic expected a lot more organization and coordination from its community.

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NoRKaLKiLLa
Posts: 1020
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Re: Morals (IV) suggestion

Post#6 » Mon Jul 18, 2016 7:27 pm

Why not at RR 80 allow everyone to have access to all of their M4s regardless of where your points go.
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bloodi
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Posts: 1725

Re: Morals (IV) suggestion

Post#7 » Mon Jul 18, 2016 7:31 pm

NoRKaLKiLLa wrote:Why not at RR 80 allow everyone to have access to all of their M4s regardless of where your points go.
Go check what the morales 4 do for some classes and then think about that one again.

grumcajs
Posts: 378

Re: Morals (IV) suggestion

Post#8 » Mon Jul 18, 2016 8:32 pm

for some classes these morales are actually good. or at least good in specific encounters.

for some classes these morales are utter garbage no matter what

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NoRKaLKiLLa
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Re: Morals (IV) suggestion

Post#9 » Mon Jul 18, 2016 8:56 pm

bloodi wrote:
NoRKaLKiLLa wrote:Why not at RR 80 allow everyone to have access to all of their M4s regardless of where your points go.
Go check what the morales 4 do for some classes and then think about that one again.

seeing as there is 98 total M4's in game, why don't you tell me which ones are OP?

all I know is the marauder Morales are utter garbage to spec into.
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Valfaros
Posts: 260

Re: Morals (IV) suggestion

Post#10 » Mon Jul 18, 2016 10:12 pm

I think they should chance moral gain anyway because now with moral push you have M4 quick and without you basically never gain it. Even if you manage to get M4 after a long keep fight it would have been 5x more usefull to just pop M1 or M2 several times. Exept for a coordinated moral pop of your warband it never really pay off otherwise.

I think that's pretty sad because not only are some M4's pretty intressting they also look pretty cool. However some morals are garbage so they should take a look at every single one of them and if they decide to chance the moral gain they could just tune the strongest a little bit down.

Edit: I would like it better that you are actually able to use all your abilitys (especially the coolest looking ones) because now they are just waisted points.

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