I like it. Or alternatively just tie it into campaign. If such a thing could be done.roadkillrobin wrote:Psoted this in a previus thread. Think it's a pretty solid lockout mechanic without actually locking people out.
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Permanent lockouts
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Re: Permanent lockouts
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Re: Permanent lockouts
I like this since I always like to play weaker faction at that time.roadkillrobin wrote:Psoted this in a previus thread. Think it's a pretty solid lockout mechanic without actually locking people out.
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Re: Permanent lockouts
And after firs siege everebody gonna xreal to winning side to farm empty cities by cdsaupreusse wrote:Suggestion: Maybe it could work to make side switching possible everytime a city fight was going on. This way, everytime the campaign resets, you could switch to the other side and play there for as long as a city is taken again.
Re: Permanent lockouts
If it can reduce cross-realming by just some amount, it gets my vote.
I'm at a point where I think we should just try SOMETHING, instead of just keep talking (and talking and talking etc) about one suggestion after another, with people pointing out the flaws. We have talked about how to stop cross-realming for years. Enough talk - Let's put something to the test and see the results. If it reduces cross-realming, I'd argue it was a success. However, the population will probably take a hit from this, no matter how it's done, so I think "Oh noes, a lot few players around now"-kinda reactions isn't gonna say or do much. It's probably gonna happen, which ever way we approach this problem.
I'm at a point where I think we should just try SOMETHING, instead of just keep talking (and talking and talking etc) about one suggestion after another, with people pointing out the flaws. We have talked about how to stop cross-realming for years. Enough talk - Let's put something to the test and see the results. If it reduces cross-realming, I'd argue it was a success. However, the population will probably take a hit from this, no matter how it's done, so I think "Oh noes, a lot few players around now"-kinda reactions isn't gonna say or do much. It's probably gonna happen, which ever way we approach this problem.
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Re: Permanent lockouts
The thing is, alot of testing in the alpha testing stage can't be done if you don't allow Xrealming.
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Re: Permanent lockouts
This isn't an all or nothing kind of deal. The reason nothing has been done about it(and still can't be done currently) is because the devs literally can't atm.Razid1987 wrote:If it can reduce cross-realming by just some amount, it gets my vote.
I'm at a point where I think we should just try SOMETHING, instead of just keep talking (and talking and talking etc) about one suggestion after another, with people pointing out the flaws. We have talked about how to stop cross-realming for years. Enough talk - Let's put something to the test and see the results. If it reduces cross-realming, I'd argue it was a success. However, the population will probably take a hit from this, no matter how it's done, so I think "Oh noes, a lot few players around now"-kinda reactions isn't gonna say or do much. It's probably gonna happen, which ever way we approach this problem.
Zuuka - Okayzoomer - and many others
Khandikhaine/Ligmuh/Egf - Meatcircle - Ukruton - and many others
Old School / Lords of the Locker Room
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Re: Permanent lockouts
I agree with saupreusse!saupreusse wrote:Suggestion: Maybe it could work to make side switching possible everytime a city fight was going on. This way, everytime the campaign resets, you could switch to the other side and play there for as long as a city is taken again.
When cities get implemented we could have this system even if Server is still in Alpha Phase.
It wont affect that much testing/reporting bugs for both sides.
And maybe it could change once we leave Alpha and RvR system runs smoothly without any major changes on schedule.
Re: Permanent lockouts
How is about increasing the incentive to stay on the loosing side instead of more restrictions? AAO as such is great for organized parties but nothing that prevents casuals from logging to the winning side.
An idea could be to slighty close the gap between winning and loosing the zone lock i.e. 60:40 ratio.
Real life is unfair enough ....
An idea could be to slighty close the gap between winning and loosing the zone lock i.e. 60:40 ratio.
Real life is unfair enough ....
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Re: Permanent lockouts
This is why I really don't want to see full realm lockouts. The main reason realm lockout would be needed is for a better RvR system. So why not lock RvR rewards for an X amount of time when a player changes realm. X could be varying from hours to a full week if needed. This allows more competetive players to still fight each other in scenarios, while not messing up the RvR.peterthepan3 wrote:I think it's a good idea to promote realm loyalty, but I don't think a flat-out realm lockout would be the best way of solving this. From an elitist blabla 6man peterpan PoV, people swap realms to face more challenges: for example, if group x and z are both playing on destro, group x may go to Order to get some decent fights and avoid pug farming. I think a flat-out realm lockout would mean that guilds would have to first decide which side they wish to affiliate with, so as to ensure there is some competitive play - as opposed to all the top guilds going on one side, and leaving side X at a huge disadvantage/very little competition.
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Re: Permanent lockouts
Wouldnt be possible because it would be allowed AFTER the fricking city fight is over :^) dont find problems where there are none. and if you do i will deny them and say its ryans fault.kweedko wrote:And after firs siege everebody gonna xreal to winning side to farm empty cities by cdsaupreusse wrote:Suggestion: Maybe it could work to make side switching possible everytime a city fight was going on. This way, everytime the campaign resets, you could switch to the other side and play there for as long as a city is taken again.
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