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monty
Posts: 22

Re: Dungeons

Post#41 » Thu Feb 16, 2017 6:13 am

Hargrim wrote:
Garrus wrote:
Spoiler:
Hargrim wrote:
This tool (instance builder) will be used to recreate dungeons and other instances. New maps might be possible, but don't hold your breath. New races will never be introduced, as it is not possible to be done with the resources the project have (as in, some people doing this in their free time).

Patcher is required to change the files of the client and is something different - it will allow more in depth changes to the abilities, classes and will also allow introduction of some of the NPC models as player models. And more.
Ah, now that makes sense. So, the other races/classes can't be introduced most because of no one having the time to design models, animations etc; is that what you mean?
Models and animations are small potatoes - the bigger issue is to design at least 4 classes, 1 in each archetype and balance it against the existing ones. If you would want 3rd realm - all maps had to be redesigned to accommodate to this.. In other words, not gonna happen.
Then lets not lose sleep on that. Lets stick with the bases with the dungeons to add the other element we are currently lacking (PVE). PvP is fun but sometimes you want that break to do dungeons like Sigmars, Lost Vale, ToVL, City Sieges even lol. But lets start low so we don't have people decked in TovL gear vs Anni lol. And I want to thank you guys for even have this running! I came back because of how I miss this game! P.S. add Liniments :)

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Garrus
Posts: 78

Re: Dungeons

Post#42 » Tue Feb 21, 2017 12:19 am

Hargrim wrote:
Garrus wrote:
Spoiler:
Hargrim wrote:
This tool (instance builder) will be used to recreate dungeons and other instances. New maps might be possible, but don't hold your breath. New races will never be introduced, as it is not possible to be done with the resources the project have (as in, some people doing this in their free time).

Patcher is required to change the files of the client and is something different - it will allow more in depth changes to the abilities, classes and will also allow introduction of some of the NPC models as player models. And more.
Ah, now that makes sense. So, the other races/classes can't be introduced most because of no one having the time to design models, animations etc; is that what you mean?
Models and animations are small potatoes - the bigger issue is to design at least 4 classes, 1 in each archetype and balance it against the existing ones. If you would want 3rd realm - all maps had to be redesigned to accommodate to this.. In other words, not gonna happen.
Just an opinion, but a third realm would be...well pointless. In Warhammer, it was always destro vs order.
So I guess IF there ever was an "expansion", then I think Bretonnia and Skaven/Lizardmen/Khemri would be most fitting. This is just my regular opinion on how this would work. A third realm is pointless due to the fact that even a neutral side wouldn't be neutral. It's utterly impossible.

BTW, sorry for late reply, forgot about the forum XD

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