The examples are two extremes. (pugs vs. premade)lilsabin wrote:so , why do you think "MOST" people playing tanks dont use guard (or forget) p.s. i am not talking about the same pro players who always run in a guild such as avocetti ?Collateral wrote:Saying that switching guard in a 2-2-2 rarely happens couldn't be farther from the truth. It seems to me that you don't play much in serious groups against serious opposition (not that I'm an absolute pro, but I had a fair share of intense fights). I don't think guard needs a rework. It's a fairly simple system that a tank has to learn (along with timing challenge, which so many people forget) if he really wants to play properly. It defines the class, and being a tank who can switch fast and watch over your group, deciding who needs guard the most if you're outnumbered, separates the good ones from the not so good ones.
some ppl here like to cherry pick. And especially you are most of the time just around for provoking. That's why I leave the discussion after this statement.
I played enough pug sc's (farmed all my SC gear via solo q / pug q to at least 95% (~3.5k tokens) rest was "muh 6 man bro", so I can safely say: at least 85% of the people who play tanks, snb tanks, 2hd tanks and lul dps tanks combined use guard.
This "people don't use guard theory" is just a urban myth some ppl try to spread or perhabs people have vietnam flashbacks from live. I don't know.
If you play in a pug WB, most of the time a /tell is enough to fix that issue cause ppl forget because of leavers and joiners and grp adjusting by the leader.
But you can't balance a game around the worst players who don't use there abilites at all or don't use an archetype defininig ability.
That's than not even balancing for casuals, that's than just stupid balancing and would result in a game with major flaws which good ppl would exploit.