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@NA players

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Dreadspectre
Posts: 217

Re: @NA players

Post#101 » Wed Aug 16, 2017 4:57 pm

Jaycub wrote:
Dreadspectre wrote:Genesis needs to be acquirable from medals/emblems.

The jewelry problem in this game is horrific, absolutely horrific.

I shouldn't be seeing Rank 40's still wearing unique jewelry from like 20-30 levels ago just because it has high resists but 4-8 of a stat. Good lord that is awful.
3pc beastlord + 3pc defensive tome set is just as good as full genesis imo, and 100x easier to get (when beastlord is actually up).

If things are to be mixed up there needs to be 2pc jewelry sets, or new full sets, and inclusion of pocket items and cloaks as well.
I am down for entirely new sets and choices. Choices, more choices please.
Mrskullhead - DPS Zealot
Axeocalypse - 2H BO
Stayawhile - Magus
Pleasehammer Donthurtem - 2H WP
Fathermcgruder Arsekicker - RP
Poundtown - 2H IB

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dansari
Posts: 2524

Re: @NA players

Post#102 » Wed Aug 16, 2017 6:56 pm

Onslaught.. two weeks.
<Salt Factory>

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neutrino
Posts: 186

Re: @NA players

Post#103 » Thu Aug 17, 2017 1:22 pm

This will help bring them back:
* Increase RP or have RP increase on dead days. It's really absurdly too slow. If you want an 80 toon you're basically married to it. If you like to play alts like I do to enjoy other classes forget getting any of them to 80 in the near future.
* Tweak contribution so that if you work your ass off in a lake to push the zone that you don't get a crap roll and end up getting nothing for it. Reduce rewarding those that do not contribute.
* It's frustrating to be in an open warband to get many kills and hand your works worth of medallions to someone doing nothing on rolls. Give healers more opporuntiy to get RP, medallions, and rewards. It seems most zone contribution favors DPS classes.
* Work on isolated instances so that teams can go in and not have to cross compete with their own realm to fight bosses. Some competative boss fights are great, but what's also missing from the game are instances like Lost Vale, Bilerot, etc. Waiting for a boss versus logging into an instance would help a lot. People had to camp bosses instead of fighting in game. This will help lower capable teams and new players achieve more.
* Make it so you can queue scenes in a WB. I know it may be broken, but when you're in a WB with nothing to fight then bordom increases. When a keep take is in progress the limited people online do not queue to protect or attack the zone.
* Stop nerfing things that allow people to progress.
* Stop adding barriers on landscape elements, remove some of them. I understand adding elements that stop exploiting but why add a fence to the area in front of Doomstriker BO in TM. I hear everyone talk about "why did they do that". Also Battle for Praag - why add all those crappy walls. Now engies just use it as an exploit to pull people through them. Lions use their cats. Magus can do the same time.
* Allow people to upgrade their currency to conq pieces. It rediculous to have over 1k of anything with no useful benefit other than pots once you bought your gear. You can still have hard to get items.

I probably have more but that's most of the top things I have.

Neut.
Home of Warhammer Drow "Old School"!

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Gnash
Posts: 206

Re: @NA players

Post#104 » Sun Aug 20, 2017 7:43 pm

When one you're fighting alongside is ready to give up this dream, do your level best to remind them why they started/came back.

Maybe a slight shifting of "Hey! We're baaaaaack!" to something akin to the in game AND irl long term benefits, personal, community and gaming world in general, available to players, in particular and as a whole, that will inevitably be reaped by all who make commitments of themselves and their time and energy to ensuring this project, often copied but never fully duplicated moves forward into a future that will provide not just the initial investors with an exponential, positive "payout", but their new/current family (many children of gamers emulate the play styles they grew up watching their parents/providers invest/enjoy/espouse within the very same games their parents played while caring for/raising them, often times becoming 'family affairs' of great importance) setting the stage for positive cycles of reinvestment and enjoyment for many generations.

Like the Goshchia Family has done in many successful oMMORPG's, W.A.R. live having been hugely invested in by them, with great personal returns for them on that investment in the forms they desired at the onset of their decision to move from W.o.W. to W.A.R. (Having had the privilege of corresponding on one occasion with The Leader of that clan regarding their possible 'comeback' when R.o.R. first launched, and he listed specifics that had to be addressed for him to even consider the possibility of Returning to Reckon with the pile Mythic had dropped out their pants leg with a vigorous shake, all of which have been successfully, consistently dealt with or outright fixed/changed by like minded players/devs, would immediately create an inescapable gravity well for players that would generate a 'return' that would probably rival what a large number of us experienced at Live Launch: The realization that a game like no other in existence that would not maybe just topple the King off The Hill, but rewrite, for the better, the personal and shared histories of players for generations into the distant future, is CURRENTLY being set up to do by LIKE MINDED players sharing the same dream/desire/love of.

When a company begins to hemorrhage clients/money/investors/employees, the tried-true-and tested remedy is a sinking of all available revenue/resources into a targeted and MASSIVE ADVERTISING CAMPAIGN, the rule of "no negative discussion outside of those who actually/literally 'run the show.' PERIOD.

Every time this subject is aired publically we are wrapping our collective hands around the throat of hope in what could be; in something better; that just maybe, things have finally changed for the betterment of all involved. Creating posts of even the slightest negative, nature allowed to be read by the general/potential population did, is and will continue to erode any hope/interest that would confirm what potential/current impatient players (far more than most of the current populous realizes) of R.o.R. come here to get the final word on: is R.o.R. worth them allowing themselves to go back to that visceral place in their guts that once churned with anticipation/excitation/hope that miraculous event could be used as words they want to be the first to blurt out over social media airwaves: the heading,

"WEEEEE'rre BAAAAAAAaaaaaaaaaaack!"

flashing in a multitude of colors, inviting the still unbelieving, once fully subscribed W.A.R. player, eyes wide, jaw slacked; saw, heard, and viscerally felt as that drawn out orchestral note, rising then suddenly falling eerily, followed by the immediately recognized, deep, almost horse female voice making the most profound one word statement in the gaming world to date:

"War."

Eyes transfixed to the screen, gritty CGI images fading in; the string note flattening out and fading away as she began her story - OUR story - about the Armies of Destruction, and Order, their tapestries buffeting in a slight breeze as the viewer is suddenly jarred into apoplexy as the wall on the screen before us implodes unexpectedly, the view passing through the damage to reveal the Destruction hordes encroaching on the thing their focused hate was about to assault...

then cutting to the most recognized scene everyone of us viewed with unfettered awe. The gobo squig herder flagellating an ever growing ball of weaponry, which promptly devoured its maker and sped off toward the din, like a bowling ball through pins during a strike...

Shortly thereafter, our lives were changed, immeasurably and forever. R.o.R. is, quite successfully, that legacy's Legacy. :ugeek:
"You're not 'someone' in this world until you're hated."
-GaruchillaJoe

"Warison"
-A bugle call to attack

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