Ursine Domina

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Richardwarhawk
Posts: 96

Ursine Domina

Post#1 » Tue Oct 03, 2017 3:43 am

We have figured a good way to take down Ursine,

Step 1
First off you pull him out to far right edge of the water against the wall.

Step 2
When Ursine Slams his feet down you knock him down and disarm him. A blue bubble will come up under his name, it is a 30 sec shield so he cannot be knocked down, stunned or cc. You will have to repeat this every time the shield goes away.

Step 3
A WP or DOK needs to Group cleanse everyone constantly so Ursine cant steal AP from everyone and Heal himself. During these group cleanses he may heal a little but your dps needs to be greater then what he can heal himself by, the stats on how much he can heal for we still don't know.

Warning
Melee DPS or anyone within range of him or attacking him can be drained for AP, the npc's attack acts as a proximity drain, so anything that attacks him or is near him needs to be cleansed so he does not steal their AP to heal himself.

Id Like to thank Ozs from Shadows of Divinity and other members from my guild for helping figure this out. I heard a lot of complaints so I decided to look into this boss. I must say it was fun and reminded me of the old times trying to figure out lost Vale and TOVL bosses in live :geek: =)

If anyone can add any further information or if anyone wants us to research any further bosses let me know. Also let me know if this was helpful or not. This is my first feedback post.
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Glorian
Posts: 4667

Re: Ursine Domina

Post#2 » Tue Oct 03, 2017 7:11 am

Please keep the boss tactics up. And gather more information.
I want to give this rounds of Beastlords a go and like to keep hitting a boss for two hours without any effect to a minimum. :)

But I think this thread should be in the general forum and not the feedback part.

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Natherul
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Re: Ursine Domina

Post#3 » Tue Oct 03, 2017 7:42 am

moved topic

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Collateral
Posts: 1494

Re: Ursine Domina

Post#4 » Tue Oct 03, 2017 10:18 am

Why are these bosses made so that you absolutely require one specific class to beat them? Almost all bosses I tried are like that. I don't like that kind if design. I tried this boss with zealot and shammy, but there was no chance to do it. We could bring him to 80%, but then poof, 100% again. Perhaps there is a way to beat him without doks, but it doesn't seem like it.
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Hargrim
Developer
Posts: 2465

Re: Ursine Domina

Post#5 » Tue Oct 03, 2017 10:31 am

Collateral wrote:Why are these bosses made so that you absolutely require one specific class to beat them? Almost all bosses I tried are like that. I don't like that kind if design. I tried this boss with zealot and shammy, but there was no chance to do it. We could bring him to 80%, but then poof, 100% again. Perhaps there is a way to beat him without doks, but it doesn't seem like it.
I guess the issue here is with DoK / WP :).
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Arbich
Posts: 657

Re: Ursine Domina

Post#6 » Tue Oct 03, 2017 11:52 am

We beat him with 2 AMs and a range group. One AE-dot is an ailment, so I don´t think a WP is really required for this boss.
Arbich-BW/Xanthippe-WP/Schnipsel-AM

svefik
Posts: 5

Re: Ursine Domina

Post#7 » Tue Oct 03, 2017 11:55 am

Do we know the range of the debuff? A RP with cleanse tactic + heal added to it could keep group Mdps/tank chars cleansed if the rdps and healers stay out of range? Obviously not as optimally as WP, but, optimal groups cannot always be formed.

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TenTonHammer
Posts: 3769

Re: Ursine Domina

Post#8 » Tue Oct 03, 2017 11:59 am

Is it true that this this boss does aoe dmg or something if you use dots on him?


Managed to do this boss the other day but that was becuase we had 2 grps attacking him trying to steal db
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Hargrim
Developer
Posts: 2465

Re: Ursine Domina

Post#9 » Tue Oct 03, 2017 12:23 pm

TenTonHammer wrote:Is it true that this this boss does aoe dmg or something if you use dots on him?
Not true.
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Madcatmech
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Posts: 91

Re: Ursine Domina

Post#10 » Tue Oct 03, 2017 12:31 pm

Hargrim wrote:
Collateral wrote:Why are these bosses made so that you absolutely require one specific class to beat them? Almost all bosses I tried are like that. I don't like that kind if design. I tried this boss with zealot and shammy, but there was no chance to do it. We could bring him to 80%, but then poof, 100% again. Perhaps there is a way to beat him without doks, but it doesn't seem like it.
I guess the issue here is with DoK / WP :).
If a certain class is required to down the boss its an issue with the design of said boss. Not the WP/DoK.

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