I was wondering what the total base DPS that characters typically have.
Softcap Offense: +210
Weapon: ~80
Ability Base: ???? 120 for tanks, 220 for melee/ranged DPS, 300 for casters?
So that puts it at 400 DPS for tanks/healers and 500 DPS for offense classes. (before crit, etc.)
Am I far off of actual numbers?
DPS Numbers
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Re: DPS Numbers
I think you're thinking about it the wrong way. There are a myriad of calculations that impact how hard you can be hit and how hard another class hits in general. Auto attack speed, crit %, your % to be crit, your avoidance levels, their strikethrough levels, your toughness vs their str/bali/int, without even mentioning stuff like burst rotations from sorc/BW.
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Re: DPS Numbers
Different abilities receive different multipliers from main stats as well: Heavy Blow gets differing return from Strength when compared to Ravage, for example.
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Re: DPS Numbers
Yes, but from a single ability standpoint it will boil down to a base dps.dansari wrote:I think you're thinking about it the wrong way. There are a myriad of calculations that impact how hard you can be hit and how hard another class hits in general. Auto attack speed, crit %, your % to be crit, your avoidance levels, their strikethrough levels, your toughness vs their str/bali/int, without even mentioning stuff like burst rotations from sorc/BW.
I ask because I am trying to figure out a practical percentage for toughness. If a maxed out dps is around 400-500 for an ability, then softcapped toughness provides a 40-50% damage reduction vs the best your opponent can do.
Re: DPS Numbers
Oh I see. I think generally 700+ toughness is good for tanks. Beyond that, not sure.
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