Recent Topics

Ads

Rvr in a nutshell

Let's talk about... everything else
User avatar
Kabuterimonga
Suspended
Posts: 184

Re: Rvr in a nutshell

Post#31 » Fri Mar 23, 2018 11:21 pm

Well that just shows how many solo kills are from White Lions and WH roamin around.
Kabuterimon RR 109
Kabuchop RR 101
Kabusquig RR 92
Tentomon RR 86

Ads
User avatar
zgolec
Posts: 753

Re: Rvr in a nutshell

Post#32 » Fri Mar 23, 2018 11:32 pm

Over 10h zone... And crappy pve part on pvp zone fk everything up.

Not first time.
SM 82 / IB 82 / KOTBS 82 / WL 82 / WP 72 / SW 75
CH 77 / BG 6X / BO 6X / WE 6X / MAG 6X ...and others.

User avatar
Kabuterimonga
Suspended
Posts: 184

Re: Rvr in a nutshell

Post#33 » Fri Mar 23, 2018 11:46 pm

Luuca wrote:
Kabuterimonga wrote:
Spoiler:
Luuca wrote:I was there, on my AM, in a 4 man with a WP, engineer, and Kotbs. The 2-handed Kotbs in the yellow pants that was freely harassing the players on the lord. I stood outside group healing while the engie would pull a group and the 9 or so order players standing out on the balcony would wipe the group he pulled. Rinse and repeat. We never tried to reset the lord as the renown gains from the free kills was way better than cheap punts or stunts.

I admit that 3 times we got pushed off the balcony, and I died twice - which was ok since I could turn in my 25 kill quest each time - and the process started all over.

So, to Hargrim's point, te destro players did a poor job of defending while on the keep lord. Period. End of thread.
Why you lying?? Your group was feedin us the entire time trying to reset lord and of course you will do that why not. I saw your engi on stairs pullin all the time tryiing to reset lord, those Kotbs where just feedin tryin to punt away people from room, we stood our ground in lord room killing anyone who gets in because we can't go out otherwise lord resets and that's what the enemy wants. So don't say you where not trying to reset lord on purpose cause u did, specially that engi on stairs with those pulls. Abusing a broken mechanic all day!!! but it's O-KAY! thanks for da RR, next time please don't try too hard to reset lord so we can move on do the next zone.
If you watch the video, the engineer is outside the door (near top of frame) on the same floor as the lord, not on any stairs nor using any broken mechanics trying to reset the lord. If you watch the video, you will see the KotBS being completely ignored by all except for AOE splash damage. If you watch the video, you will not see an order player on the small stairway. If you watch the video, you will see my AoE heal animation in the top left-hand side of the screen at the bottom of the wall. If you open your eyes and look beyond your indignant self serving viewpoint, you will also see that my party took no losses except for the 3 times in the hour+ someone in the keep actually thought to stop us. As for feeding, I believe the kill count for the session was well over 100 for us and less than 60 for you. If that's feeding, no wonder why destro is so damn thirsty. Sure you killed ungrouped pugs up top alongside us, but not very many.
You are an xrealmer...how much animosity you have against me??
You guys didn't even try to get inside lord room at that time, your entire warband was outside tryin to reset lord, have some guts and charge in give us a gud scrap see what happens...but no...you prefer to reset lord on purpose and congratz it worked 1% dat's a huge achievement. Don't matter we managed to kill lord right after that, congratz on you having more kills than Destro, be proud of another player kills.

Sad true is that Order will always have more kills than Destro because at the moment you have the most broken 1v1 class wich are White Lions, one single WL gets around 30 kills per zone by himself soloing (Hops is a gud example) So don't take credit for what a broken class kills.

You think i got an indignant self serving point of view? Sure mate, I got nothin from playing RvR besides making Destro win, I do this because we live in an unbalanced game at the moment, there is a need for PUG leaders to stand out and balance the game using military tactics. Can't let Order get away with playing broken classes.
Kabuterimon RR 109
Kabuchop RR 101
Kabusquig RR 92
Tentomon RR 86

User avatar
Valfaros
Posts: 260

Re: Rvr in a nutshell

Post#34 » Fri Mar 23, 2018 11:54 pm

Hargrim wrote:Nice. Apparently you can't keep ground level clear of enemies. Gee, I wonder whose fault is that, bad devs or awesome players?
Well in this case some enemy got inside but it's not like most keep lord resets don't happen all the time even when the enemy is kept outside. From what I have seen by playing the game is that most resets happen without the influence of the enemy and these resets are which cause the most complaints.

I mean this is a private server so you can say what you want and I heared the term "players fault" plenty of times when talking about resets through a friendly players. However there is no such thing as "players fault" atleast not in open content where you have no influence on who is going to participate.

If some mechanic is in place which prevents progression by a random player even though you have a organised group yourself it's called bad design no matter what you think about it. Generally if a boss can not be killed or gets dragged out to eternity just because Mr. rdm didn't get the memo on :"what not to do" it's called bad design. You don't want players to feel uninfluential to the fight which is exactly the case now since you can't control others.
Devs always try to avoid mechanics where 1 player can screw over several others just for logical reasons. Why upset many if you only get atbest 1 happy troll out of it.

This is usually different in instanced content in order to increase the difficulty. Many encounters resolve around various people doing their respective role without major flaws. However in instanced content you can choose the players you are going to play with and you will most likely not invite people from which you know they only like to screw you over.

Sorry that this mind sound harsh and with the limited tools you probably done what you could but I can not understand why you are trying to defend a flawed system.
Last edited by Valfaros on Sat Mar 24, 2018 12:57 am, edited 2 times in total.

User avatar
adamthelc
Posts: 832

Re: Rvr in a nutshell

Post#35 » Sat Mar 24, 2018 12:15 am

In theory I like the idea of 1 team keeping the enemy out and 1 team fighting the lord.

However being able to make an entire realm waste ~20 minutes, or whatever it is, with a well placed displacement ability seems excessive.

If they let enough people in to wipe the lord group, I fully support their time lost.

Personally I would rather wipe to the lord, because its hard, than have it reset and be easy.

User avatar
wargrimnir
Head Game Master
Posts: 8287
Contact:

Re: Rvr in a nutshell

Post#36 » Sat Mar 24, 2018 12:28 am

Future plans don't change resets when enemies are nearby. If you don't have the keep clear, that lord is gonna give you some FUN times. An enemy group inside the keep harassing you means you need to deal with them first, and ideally they should never get in the keep at all.

What we're looking at is giving a bit of a buffer to your allied realm accidentally (or whatever) forcing a reset when you're doing the things you're supposed to be doing.
Image
[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

User avatar
Darosh
Banned
Posts: 1197

Re: Rvr in a nutshell

Post#37 » Sat Mar 24, 2018 1:09 am

wargrimnir wrote: What we're looking at is giving a bit of a buffer to your allied realm accidentally (or whatever) forcing a reset when you're doing the things you're supposed to be doing.
(From March 11, on the topic of Lord and resets:)
Torquemadra wrote: Again, for the last time, your own realms stupidity is not something we are going to ever be able to eliminate nor will we nursemaid you through it, that's your job to compensate for.
I am genuinely a tad confused, so player stupidity is now going to be compensated for by the RoR staff?
Not that I'd care much, but if you rigorously and harshly stick to a stance and principle, why suddenly give in?

User avatar
Kabuterimonga
Suspended
Posts: 184

Re: Rvr in a nutshell

Post#38 » Sat Mar 24, 2018 1:18 am

wargrimnir wrote:Future plans don't change resets when enemies are nearby. If you don't have the keep clear, that lord is gonna give you some FUN times. An enemy group inside the keep harassing you means you need to deal with them first, and ideally they should never get in the keep at all.

What we're looking at is giving a bit of a buffer to your allied realm accidentally (or whatever) forcing a reset when you're doing the things you're supposed to be doing.
This view you have is meanin for prime time right? because if you play in any other time we always are 20v20...30v30...40v40 at most..So you think half a warband can kill lord and the other half hold bottom...easier said than done, you'll get INC by an entire warband and wipe bottom and if people from lord try to aid, it resets.

It is an unrealistic way of lookin at it, sure when you have 100 v 100 it can be done like it is meant to be. One warband holds bottom and another one kills Lord, that's awesome but when it comes to 30v30 that's when things go bad. The video shows it, it can be done with only holdin Lord's Room beein harrassed by enemy outside, it is possible if you organized it the right way. Difficult and stressful task i must say.

You say we need to deal with the enemy first then try to kill lord, what if we already wipe em out and started to kill lord then after a while they comeback, do you want us to leave room and clear keep out so we can start wasting time again and again and again untill one side quits trying? because that's what happens most of the time.

I'm beggin, please fix the game so it's playable at all times and not only prime time. Otherwise you get AFKs at BOs and Order farmin free kills due to broken 1v1 classes. The solution is so simple, just remove RESETs from the game and everyone is happy. That way if you get INCs everybody can leave the room except for main tank and few healers. Zone locks bagz for everyone we get to move on to the next one.

Most of sieges fail because of random resets, people get boring and stop trying to keep up with the siege.
Kabuterimon RR 109
Kabuchop RR 101
Kabusquig RR 92
Tentomon RR 86

Ads
User avatar
Luuca
Posts: 1204

Re: Rvr in a nutshell

Post#39 » Sat Mar 24, 2018 5:17 am

Kabuterimonga wrote:
Spoiler:
wargrimnir wrote:Future plans don't change resets when enemies are nearby. If you don't have the keep clear, that lord is gonna give you some FUN times. An enemy group inside the keep harassing you means you need to deal with them first, and ideally they should never get in the keep at all.

What we're looking at is giving a bit of a buffer to your allied realm accidentally (or whatever) forcing a reset when you're doing the things you're supposed to be doing.
This view you have is meanin for prime time right? because if you play in any other time we always are 20v20...30v30...40v40 at most..So you think half a warband can kill lord and the other half hold bottom...easier said than done, you'll get INC by an entire warband and wipe bottom and if people from lord try to aid, it resets.

It is an unrealistic way of lookin at it, sure when you have 100 v 100 it can be done like it is meant to be. One warband holds bottom and another one kills Lord, that's awesome but when it comes to 30v30 that's when things go bad. The video shows it, it can be done with only holdin Lord's Room beein harrassed by enemy outside, it is possible if you organized it the right way. Difficult and stressful task i must say.

You say we need to deal with the enemy first then try to kill lord, what if we already wipe em out and started to kill lord then after a while they comeback, do you want us to leave room and clear keep out so we can start wasting time again and again and again untill one side quits trying? because that's what happens most of the time.

I'm beggin, please fix the game so it's playable at all times and not only prime time. Otherwise you get AFKs at BOs and Order farmin free kills due to broken 1v1 classes. The solution is so simple, just remove RESETs from the game and everyone is happy. That way if you get INCs everybody can leave the room except for main tank and few healers. Zone locks bagz for everyone we get to move on to the next one.

Most of sieges fail because of random resets, people get boring and stop trying to keep up with the siege.
and now we have the blame on "broken" 1v1 class. Boy you are really stretching. Either you weren't there and didn't see 9 randoms and a 4 man ungrouped farm your warband or 1 WL stepped into the lords room and wiped all 30 players.. what's it gonna be?

For the record, I play both sides with people I enjoy gaming with. I do not switch sides once I log in to a side and group. Your definition of x-realmer doesn't work here. Try again.

damnyousuck
Posts: 5

Re: Rvr in a nutshell

Post#40 » Sat Mar 24, 2018 6:25 am

Spoiler:
Luuca wrote:and now we have the blame on "broken" 1v1 class. Boy you are really stretching. Either you weren't there and didn't see 9 randoms and a 4 man ungrouped farm your warband or 1 WL stepped into the lords room and wiped all 30 players.. what's it gonna be?

For the record, I play both sides with people I enjoy gaming with. I do not switch sides once I log in to a side and group. Your definition of x-realmer doesn't work here. Try again.
The ego on this guy lol, you're really patting yourself on the back for attacking a wb focused on killing the lord, after it reset we wiped you guys effortlessly, same thing after defeating the lord. The entire reason we were able to be on the lord is because we controlled the zone and dominated order, that's what defeating the lord signifies. Horray for you and your trite accomplishments.

Who is online

Users browsing this forum: Bing [Bot] and 155 guests