AoE cap scaling with AAO is probobly the least exploiteble mechanic, but it's still rather easy to exploit. Just coz you're the minority realm doesn't mean you're outnumbered in every fight. Thats why progressive combat mechanics never gonna work. It's crucial that the combat numbers are static tbh.Grock wrote: ↑Tue Jul 17, 2018 11:48 am Didn't read the whole topic but i really like the idea of scaling AoE target cap with AAO/population differences
Though i believe AAO shouldn't be instantly updated, players that leave the zone should still be counted in AAO calculation for 5-10 minutes, that way it'll be harder to manipulate AAO and use it for your own benefits, although there are still some loopholes there...
The only thing you can really do is tweaking the rewards. Everything else creates a complex cascade of combat imballances.