new dungeon is now live.
a lot of ppl trying PvE.
damage calculation is same in PvE and PvP.
but mobs having super high values tank's priority stats are little different than PvP.
I tested with BG against t4 lair mobs.
Toughness buff. ( 283 )
T 630, Armor 3778 - 1265 ( 1467 mitigated )
T 913, Armor 3778 - 1238 ( 1493 mitigated )
Armor buff. ( 890 )
T 630 Armor 4668 - 950 ( 1782 mitigated )
T 913, Armor 4668 - 928 ( 1803 mitigated )
these are normal attacks.
both stats help mitigation though armor seems mitigate more.
if you were a high toughness tank try to convert it into armor and wound.
here is priority stats in PvE, IMO
1. avoidance
2. crit reduction
3. armor
4. wound
5. toughness
1 & 2 also debatable.
hope it helps and reduce mis-informations.
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Armor vs Toughness in PvE
- anarchypark
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Armor vs Toughness in PvE
Last edited by anarchypark on Wed Nov 28, 2018 11:39 pm, edited 1 time in total.
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
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Re: Armor vs Toughness in PvE
Armor is good agains most heroes and lords. 0% to be crit is most important and then avoidance like you said.
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Re: Armor vs Toughness in PvE
Armor / Hardly concession / block+parry / crit reduction
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