Currently the weapons look like this.NoRKaLKiLLa wrote: ↑Wed May 08, 2019 10:55 pmA little late in the patch notes to ask, but if you notice any RR61 scenario weapons the appear to be "off" please bugtrack them here https://github.com/WarEmu/WarBugs/issues?state=open. Don't message me on discord or anyone else in the team- not to say I don't want to hear from you but the most efficient and effective way to point out something that is broken (in regards to these weapons, but typically most other non GM related issues as well) is to provide a short description and screenshots of the issue.
In the instance of these weapons, 1h weapons should have 103 base stats, 2h 206.
Base stats = 1 point
Crit/reduction = 10 points
Regen = 4
Power = 3 power / 2 points
strikethrough/reduction = 6 points
Totally odd is the reduction of e.g. magic power, when progressing from rr39 to rr45 weapon.
Or did you want to increase the "experienced" powergain, when swapping to rr61 weapon, because the previous one was made worse?
The rr61 weapon itself doesn't stick at all to above formula.
The differences between rr45 and rr61 are almost nonexistent and only amplified by the unreasonable nerf of rr45 weapon stats. The stat progression is like nothing.
For this stat gain we have to give away the previous weapon (appearance!) worth 1500 emblems and on top of it gather the same number of emblems again to just to buy it.
I thought rr61 weapon tier was meant to be similar to new Bloodlord weapons but the stats are far off. The only disadvantage of Bloodlord weapons is the trade of wounds for initiative, which most players won't do at all.