Make PVE forming group hard
everyone know that 12 classes about half is dps
but the PVE 222 system only need 1/3 dps
therefore, it not balance so every time we hard find a healer or tank in /5
u can notice that we always see someone need healer or tank but not dps
if dps is 50% in the game, the grp content should be consider be 3 dps for all PVE boss so we can easier to from a group
As ROR get more and more PVE stuff but not solve the class balance problems
I think everyone known the maths problem of 222 in a 50% dps class
Unbalanced class numbers???
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- herooftime
- Posts: 27
Re: Unbalanced class numbers???
Both BB/BE city dungeons and 2/3 wings of gunbad can be done with 1 tank. I know from experience. if you run 3 dps there is no issue. I'm not quite sure I understand what you want the devs to do about this issue. Yes, if you are a dps its harder to find a group, but as long as you befriend your tanks and healers or join a guild, you shouldn't have issues finding groups
Also yes theoretically there are 12 dps classes out of 24 so 50% of the population is dps, but its also important to note that most players play dps classes. If I was to make a guess, I'd say that the amount of dps classes vs none dps classes is around 65-35.
Also yes theoretically there are 12 dps classes out of 24 so 50% of the population is dps, but its also important to note that most players play dps classes. If I was to make a guess, I'd say that the amount of dps classes vs none dps classes is around 65-35.
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Herooftime - RR56 Marauder
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- Posts: 885
Re: Unbalanced class numbers???
222 is normal form of group maybe u dont understand what I am expressherooftime wrote: ↑Wed Jun 12, 2019 11:29 pm Both BB/BE city dungeons and 2/3 wings of gunbad can be done with 1 tank. I know from experience. if you run 3 dps there is no issue. I'm not quite sure I understand what you want the devs to do about this issue. Yes, if you are a dps its harder to find a group, but as long as you befriend your tanks and healers or join a guild, you shouldn't have issues finding groups
Also yes theoretically there are 12 dps classes out of 24 so 50% of the population is dps, but its also important to note that most players play dps classes. If I was to make a guess, I'd say that the amount of dps classes vs none dps classes is around 65-35.
just u get 1/2 class is dps and only 1/3 dps in a 6 man group
and u will know tank and healer is shortage every time
25% is tank 25% is healer and 50% is dps
but in a 6 man group they are all 1/3 and this make we hardly find tank or healer in PVE 6 man group
Re: Unbalanced class numbers???
50% of the classes being dps doesnt mean 50% of the population is playing dps. People play what they want to play and people tend to play DPS more than support.
You could change 2 of the dps classes to healers there would still be way more dps. As it is people play healers as dps.
222 is the most balanced composition and it makes sense to create fights based on the most balanced group. But as players the most optimal group is the maximum number of dps you can get away with without dying.
I dont think they need to start creating fights with more dps in mind. I have never played a game that didnt have an abundance of dps relative to support.
You could change 2 of the dps classes to healers there would still be way more dps. As it is people play healers as dps.
222 is the most balanced composition and it makes sense to create fights based on the most balanced group. But as players the most optimal group is the maximum number of dps you can get away with without dying.
I dont think they need to start creating fights with more dps in mind. I have never played a game that didnt have an abundance of dps relative to support.
Re: Unbalanced class numbers???
Take WoW for example. Standard dungeons are designed for 1/1/3 group compositions. Even though dps makes up 60% of the group composition, they still have to wait 10-30min. In that game, most classes are capable of playing non-dps roles yet they do not.
Put simply people prefer to kill things than protect/restore them.
Put simply people prefer to kill things than protect/restore them.
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- Posts: 425
Re: Unbalanced class numbers???
Ramasee wrote: ↑Thu Jun 13, 2019 1:49 am Take WoW for example. Standard dungeons are designed for 1/1/3 group compositions. Even though dps makes up 60% of the group composition, they still have to wait 10-30min. In that game, most classes are capable of playing non-dps roles yet they do not.
Put simply people prefer to kill things than protect/restore them.
Well said Ram , anyone else find it amusing that a DPS tank is upset about there being to many dps, and not enough healers, or real tanks hehe
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- Posts: 885
Re: Unbalanced class numbers???
play sc dps over 50% almost~~~~~~adamthelc wrote: ↑Thu Jun 13, 2019 12:53 am 50% of the classes being dps doesnt mean 50% of the population is playing dps. People play what they want to play and people tend to play DPS more than support.
You could change 2 of the dps classes to healers there would still be way more dps. As it is people play healers as dps.
222 is the most balanced composition and it makes sense to create fights based on the most balanced group. But as players the most optimal group is the maximum number of dps you can get away with without dying.
I dont think they need to start creating fights with more dps in mind. I have never played a game that didnt have an abundance of dps relative to support.
dps not over 50% population???are u kidding me?
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- Posts: 885
Re: Unbalanced class numbers???
ror BS or crypt 30mins is very good. sometimes may be 2 hoursRamasee wrote: ↑Thu Jun 13, 2019 1:49 am Take WoW for example. Standard dungeons are designed for 1/1/3 group compositions. Even though dps makes up 60% of the group composition, they still have to wait 10-30min. In that game, most classes are capable of playing non-dps roles yet they do not.
Put simply people prefer to kill things than protect/restore them.
the composition should be 3dps in a 6 man group but now is 2 dps so we always hard get tank or healer since tank and healer always half of the number of the dps
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- Posts: 885
Re: Unbalanced class numbers???
i believe if the composition of 6 man changed to 3 dps, the shortage of tank and healer will be improved
As more and more tank and healer finish the dungeons, the harder dps find a group since some of them stop the dungeons after getting full gear
As more and more tank and healer finish the dungeons, the harder dps find a group since some of them stop the dungeons after getting full gear
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- Posts: 885
Re: Unbalanced class numbers???
actually i always lead a dungeons group
and only 2dps spot but always 4 or 5 dps asking for spot
tank is the 2nd hard to find and healer always the hardest
and dont argue for argue. some guys just spam argue with me and the actual suituation is dps outnumber the tank and healer
and the group composition should be correct or we always hard to form a group
Some ppl say this game hard form group. because the root not solve. just like in SC order's dps always outnumber tank and healer
no matter how u change the SC system we cant get a good group. OFC, i dont expect a pvp system to get balance but PVE should be do something on it
and only 2dps spot but always 4 or 5 dps asking for spot
tank is the 2nd hard to find and healer always the hardest
and dont argue for argue. some guys just spam argue with me and the actual suituation is dps outnumber the tank and healer
and the group composition should be correct or we always hard to form a group
Some ppl say this game hard form group. because the root not solve. just like in SC order's dps always outnumber tank and healer
no matter how u change the SC system we cant get a good group. OFC, i dont expect a pvp system to get balance but PVE should be do something on it
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