With the latest set of changes in last week's patchnotes I've started to wonder about the game direction. And how this have affected the server over all.
When I first started out, progression was reached via afking on BOs to get afk-ticks and killing probably not the option most of the T1 players would go for as their main source of renown gain.
If we take a look towards scenarios, the same trend is to be spotted there.
Cap the flags, run the bomb, capture the flag etc. You have to play the SCENARIO (not battleground or teamdeathmatch) and get your medal and bonus rewards via objective focused gameplay.
And this confuses me, to be frankly. Why must it be objective focused in a game that has some of the coolest pvp abilities, mechanics, animations and whatever else reason we are all playing RoR?
Is the majority of the scenario players queuing up with the mindset "omg let me just get one more Stonetroll in, before I logout for the day because I simply just love that flagrunning mechanic"
or will they go something like "okay ill queue for all scenarios on my current favorit class, because I like fighting on it"?
I can only speak for myself, and the few times I find myself queuing for scenarios I do it for pvping, killing and well knowing that I might face people with better gear, skill, setup, or cordination than me. And I am willingly clicking "join now" if i am happy with the scenario I get offered.
Should I be faced against premades, more balanced groups or what have you. I do a judgementcall and desite if I will continue my scenario or leave, based on what is better for my time. "getting farmed for potentially 10 mins or taking that quitter debuff"
I started playing Warhammer back when we had Victory points campaign system. I was raised to play this game with killing to matter more. But right now, I can play Forts and only focus on Flags during stage2 in a fortress for contribution, I can play scenarios but it is expected of me to focus on the objectives, or I can do orvr and kinda do as I please but for bags I need to focus on resources, siegeweapons, and pveing a lord.
Where did the pvp focus go, I ask?
There are systems on RoR which encourage pvp, such as AAO. There are moments where you get to enjoy all that time you spent on gearing, ranking and learning your classes. But then reality hits and you need to focus on running a bomb shortly after in your scenario, or focus on the nearby flag in a fortress fight.
If I am watching Thezarbix or any other RoR streamer, and see their action I get motivated to log on and join the fighting. I do not however sit and think "oh let me just queusnipe "X" streamer to steal the BO-flag in front of him" no! I want to fight along side these people, or fight agaist them!
PvP should be more of a focus on here, and yes that will mean there will be a losing side. I truely understand how catering to the masses and keeping a healthy population is in every one's best interest. But right now too much focus is on objectives, that I honestly feel only a minority truely cares for over clashing.
