Post#13 » Wed Oct 02, 2019 12:49 pm
I'm consistently convinced that people who defend 2h BG's as worthwhile in a WB have never played one. It can do general tank stuff (guard, punt, taunt, etc) but has problems with its usefulness overall - in my opinion.
1. You have no AOE CC options besides a tank standard root until RR70+, your mirror has tons. Also, IB gets survive AND offensive abilities standard, while you have to chose between survive and 2h utility.
2. Your best ability is a 10% crit debuff on AOE (which in a game where everyone stacks armor, ini, and crit reduction seems nearly irrelevant) and has a spin up time where you need to generate hate - meaning that you regularly cant pop it at the beginning of a fight... when it's most useful.
3. Your "best in game" aoe wounds debuff requires a tactic AND you to crit to apply. But you can really only think about critting regularly when you activate your crit chance buff and use Crimson Death, leading to a chicken and egg problem where everyone is probably dead by the time you start landing wounds debuffs.
4. KOTBS can do the same exact thing as your CD + wounds debuff, except they need one tactic instead of two, don't have to worry about hate, *and don't need to crit to apply*.
5. Most of your best debuffs (which are quite good) are tied to high hate, which takes more time to generate than most WB bomb fights last. And/or, if you're getti g hit a lot to generate more hate, you're a 2h tank with limited survive.
These are problems I see with BG *in a WB*. In 1-6 man play, or for general roaming and ganking the class really shines as a debuff machine. But if I was making a meta WB on Destro, you're damn sure I'd be bringing exclusively bork and chosen.
BG: 80+ | BLORK: 70+ | CH: 60+ | CHOP 70+ | MARA 70+ | DOK: 70+ | WE 70+
aSW: 70+ (RIP) | SL 80+ | BW 70+ | WH 70+ | SM 60+