Recent Topics

Ads

Warhammer: Wrath Of Heroes

Let's talk about... everything else
User avatar
xpander
Posts: 768
Contact:

Re: Warhammer: Wrath Of Heroes

Post#61 » Wed Dec 06, 2023 5:22 pm

Borglog wrote: Wed Dec 06, 2023 4:49 pm hover your mouse arrow on the woh.exe it should say the version or right mouse clickselect propertys then select details should say file version
Im a linux user so mouse over didn't show anything about windows files for me :)

Managed to extract the info though:

Code: Select all

$ ./exiftool "/home/xpander/Games/Warhammer Online - Wrath of Heroes/WOH.exe"
ExifTool Version Number         : 12.70
File Name                       : WOH.exe
Directory                       : /home/xpander/Games/Warhammer Online - Wrath of Heroes
File Size                       : 7.8 MB
File Modification Date/Time     : 2012:02:22 13:49:27+02:00
File Access Date/Time           : 2023:12:06 19:17:38+02:00
File Inode Change Date/Time     : 2023:11:20 15:38:28+02:00
File Permissions                : -rwxr-xr-x
File Type                       : Win32 EXE
File Type Extension             : exe
MIME Type                       : application/octet-stream
Machine Type                    : Intel 386 or later, and compatibles
Time Stamp                      : 2012:02:21 21:35:57+02:00
Image File Characteristics      : No relocs, Executable, 32-bit
PE Type                         : PE32
Linker Version                  : 8.0
Code Size                       : 6164480
Initialized Data Size           : 1585152
Uninitialized Data Size         : 0
Entry Point                     : 0x4d91bd
OS Version                      : 4.0
Image Version                   : 0.0
Subsystem Version               : 4.0
Subsystem                       : Windows GUI
File Version Number             : 0.15.0.23
Product Version Number          : 0.15.0.23
File Flags Mask                 : 0x0017
File Flags                      : (none)
File OS                         : Win32
Object File Type                : Unknown
File Subtype                    : 0
Language Code                   : English (U.S.)
Character Set                   : Unicode
Company Name                    : Electronic Arts, Inc.
File Version                    : 0,15,0,23
Internal Name                   : Warhammer Online: Wrath of Heroes
Legal Copyright                 : Copyright (C) 2011
Original File Name              : WOH
Product Name                    : Warhammer Online: Wrath of Heroes
Product Version                 : 0,15,0,23
Helpful links:

Install guide for Linux
Install guide for Windows
Offical RoR Discord

AUR package for WARAddonClient

-------------------------------------------------------------------
My Linux Gaming Videos

Ads
Borglog
Posts: 41

Re: Warhammer: Wrath Of Heroes

Post#62 » Wed Dec 06, 2023 5:48 pm

OK version 15 can you send me link I may have already have it but just in case I get that version need other versions

User avatar
Fey
Posts: 848

Re: Warhammer: Wrath Of Heroes

Post#63 » Wed Dec 06, 2023 11:52 pm

If you nerds pull this off, it will be an historic day for nerdom.
Fley - Zealot Domoarigobbo - Shaman
Squid - Squig Squit - B.O.
Black Toof Clan

Borglog
Posts: 41

Re: Warhammer: Wrath Of Heroes

Post#64 » Thu Dec 07, 2023 10:00 pm


Borglog
Posts: 41

Re: Warhammer: Wrath Of Heroes

Post#65 » Fri Dec 08, 2023 5:55 am

first start ability https://youtu.be/JgiuGWN7bKE

MasterYoda
Posts: 17

Re: Warhammer: Wrath Of Heroes

Post#66 » Sat Dec 09, 2023 2:11 am

I'm not an expert on asset mining, but is there any chance to mine the maps, character models and animations from the WWOH client? Ideally in a format importable into blender or Unreal for example

User avatar
Scottx125
Posts: 968

Re: Warhammer: Wrath Of Heroes

Post#67 » Sat Dec 09, 2023 2:30 am

You can just use ninja rip and rip the models directly out of the memory when the game is open.
Spoiler:
Seiigfrid RR 8X WP | Arthasus RR 7X KOTBS | Zalthazar RR 5X BW
Image
For the Gif in it's full glory:
Now a member of Oath.

MasterYoda
Posts: 17

Re: Warhammer: Wrath Of Heroes

Post#68 » Sat Dec 09, 2023 9:28 am

Scottx125 wrote: Sat Dec 09, 2023 2:30 am You can just use ninja rip and rip the models directly out of the memory when the game is open.
I assume that is how you got the models for the machinima in your signature?
Sounds very reasonable, thank you!

So I'll just literally use the ninja ripper software like in this YT video or are there more tricks to it that you know?

https://www.youtube.com/watch?v=5RQHtf8g-H0

Ads
User avatar
Scottx125
Posts: 968

Re: Warhammer: Wrath Of Heroes

Post#69 » Sun Dec 10, 2023 12:11 am

MasterYoda wrote: Sat Dec 09, 2023 9:28 am
Scottx125 wrote: Sat Dec 09, 2023 2:30 am You can just use ninja rip and rip the models directly out of the memory when the game is open.
I assume that is how you got the models for the machinima in your signature?
Sounds very reasonable, thank you!

So I'll just literally use the ninja ripper software like in this YT video or are there more tricks to it that you know?

https://www.youtube.com/watch?v=5RQHtf8g-H0
Yup. Had to do a bit of work fixing some of the models etc, separating them out and what not but it works pretty well. No real tips a lot of what took time in that wasn't the extracting of the model it was the animation and VFX shaders. One thing I will say is the material, is the alpha can sometimes be wrong making it look lit/shiny as well as transparent parts looking weird. So if you run into that mess about with the alpha setting in blender.
Spoiler:
Seiigfrid RR 8X WP | Arthasus RR 7X KOTBS | Zalthazar RR 5X BW
Image
For the Gif in it's full glory:
Now a member of Oath.

Borglog
Posts: 41

Re: Warhammer: Wrath Of Heroes

Post#70 » Sun Dec 10, 2023 7:54 pm

added Mourkain flags https://youtu.be/0mFQgNdXTps

Who is online

Users browsing this forum: Amazon [Bot], BossTuggles, Google [Bot], Google Adsense [Bot] and 7 guests