Rapzel wrote: ↑Wed Sep 02, 2020 11:27 am
CountTalabecland wrote: ↑Wed Sep 02, 2020 1:59 am
Once again you come back saying "not it isnt." That's not an argument. I guess the only thing to do will be to make a thread for Order plays to post video and screenshots of the spam since we are apparently all imagining this.
If GTDC is so bad and useless, why does dest fight so hard not to have it nerfed or removed? So much downplaying just to come right back and say that you couldnt nerf GTDC without doing something to Slayer. So which is it?
1. You keep repeating yourself about "GTDC IS OP" people keep telling you "No it's not" and then you complain about how people keep repeating themselves, people have elaborated and given you excellent feedback about the problems that exist with GTDC, yet these you keep ignoring instead you answer with "arguments" such as "no it isn't, isn't an argument", you're not providing an argument for your point of view either.
You just keep repeating how destro players must have a parrot because you hear the same things repeated over and over again. Well you keep repeating yourself, are you expecting another result?
2. We've said several times that sure remove the pull mechanic from gtdc, but buff it in some other way (damage, root/snare immunity there's been several suggestions), but you want to keep repeating "GTDC OP" and blame your losses on a ability that's in a poor state atm because you see it, and it punishes bad plays.
3. Why do people want to see a nerf of slayer if gtdc is nerfed?
Okay so I'll answer you here again, compare the two trees of choppa and slayer.
Both have the aoe slow, and the tactics are similar (identical I do believe) the abilities is where there's a difference, chop fasta Vs. Shattered limbs, these are supposed to cancel eachother out, now SL was nerfed to 3 sec (same with msh so pretty fair balance change) chop fasta doesn't do damage and affects 6 people. SL affects all enemies 35 ft in front of the slayer, and does a decent chunk of damage.
Then we have ID Vs GTDC, they tick every 2 sec and have a similar area of effect. Damage part is a bit better on gtdc and gtdc also provides choppas with a pull, minor speed boost and undefendable damage.
The downsides of gtdc is it's long cd, and the fact it's a channel, the channel removes natural ap regen and auto attacks, and as a slayer you know ap starvation is a thing on both careers.
ID is 5 sec cd, so you'll get 4 ID of during one GTDC cd, pair this with whispering winds or your own cd reduction and you can spam the ability, gtdc will still be a 10 sec cd (using both cd reductions) and a 6 sec long channel.
But the big problem is that choppa cannot set gtdc up with bring it on, slayers easily get a few id and aoe dots out and then you push retribution for your big damage drop, choppa instead needs to play the scenario completely differently, where you apply dots wait for drop start gtdc channel just to instantly stop it to get double tick and then bring it on. The drop from gtdc double tick sure is a better burst than id, but here's the issue, choppa doesn't have guaranteed undefendable attacks when channeling bring it on, the biggest hitting ability on both slayer and choppa so their damage will plummet after the burst while slayers will keep the pressure.
Is it weird that people feel that maybe the best melee DPS in the game shoulde be nerfed if it's mirror which is seen as inferior by the majority is getting nerfs? (Mara has been interpolated to line up with WL dmg numbers, yet slayers still out perform choppas in equal fights) specially when choppas has been the career that has more utility and less damage and their utility is nerfed?
4. Needing to exploit an ability like this to be able to get any decent burst is not fun gameplay, we've complained about it for a long time and we've heard how order priders whine about the pull 24/7 fabricating claims about how it one shots tanks, pulls through walls, doesn't apply root immunity, eternal healer juggles between choppas, removal of avoidance while in air and so forth (they never provide any proof for some weird reason)
The majority of us want a better 13 point ability that synergizes better than a LUL 2k instant burst on squishy target with no guard.
5. Fun reflection from my perspective, was watching fevens stream where he played his DPS AM on a keep wall in CW or the maw, there's a choppa down below him, I think cakey sneaks up behind him and uses sov punt to punt feven off, feven instantly rages about GTDC.
Don't get me wrong here feven seems like a great guy, he has done more for the community than I have or ever will and he deserves praise, but this also shows how when ever you get punted/pulled/air borne it's instant "NERF GTDC".