paperclipdog wrote: ↑Fri Nov 20, 2020 4:38 am
Obviously the only thing this data can really tell us is that destro loses a lot more forts than order overall, while at the same time having equal winrates in City.
It can not tell us why that is. Please stop trying to pretend that it can!
paperclipdog wrote: ↑Fri Nov 20, 2020 4:38 am
Obviously the only thing this data can really tell us is that destro loses a lot more forts than order overall, while at the same time having equal winrates in City.
It can not tell us why that is. Please stop trying to pretend that it can!
The fort tracking sheet has a tab tracking city aswell now, which shows 8x to 8x individual instances won.
What relevance does that old thread with completely outdated data have?
paperclipdog wrote: ↑Fri Nov 20, 2020 4:38 am
Obviously the only thing this data can really tell us is that destro loses a lot more forts than order overall, while at the same time having equal winrates in City.
It can not tell us why that is. Please stop trying to pretend that it can!
The fort tracking sheet has a tab tracking city aswell now, which shows 8x to 8x individual instances won.
What relevance does that old thread with completely outdated data have?
The fort tracking sheet has a tab tracking city aswell now, which shows 8x to 8x individual instances won.
What relevance does that old thread with completely outdated data have?
...said the newcomer
So lets get this straight. You think old data is viable when the game is in a completely difference balance state then it was when that data was collected?
The Fort tracker is now tracking City data and it looks like its 10x Order / 8x Destro. HMMM. Not that 18 is a large enough data pool to accurately extrapolate from, but lets be honest here, cities are for **** sure not 70% Destro, and have not been for awhile now.
After playing early daytime this week it is fairly obvious this data means nothing, Destro are zerging to multiple forts a day with pure numbers without any decent Warbands on, then as soon as the first push fails and Order puts up some resistance they bail to the next zone and Fort to Zerg. If they don't even try on Forts and give up so easily to switch to the easy rewards without fights then the stats don't mean anything.
paperclipdog wrote: ↑Fri Nov 20, 2020 4:38 am
If you look at the timezone with the most amount of organisation present on both sides (EU-Prime, GMT 17:00-23:00) and check all full forts there's almost a 50/50 winrate for both sides. If destro was inherently extremely disadvantaged this would likely not be the case. This ofc proves nothing aswell but maybe it will at least help some people consider that the issue might not be purely class balance related.
Obviously the only thing this data can really tell us is that destro loses a lot more forts than order overall, while at the same time having equal winrates in City.
It can not tell us why that is. Please stop trying to pretend that it can!
of course it does. other than specific corridors in altdorf there is no funnel and there isn't 80 brainafk aoe spammers hiding behind a door in relative safety. the 18 dps 2 tank 4 "healer" wb can work in defending a fort. it doesn't work in city.
The fort tracking sheet has a tab tracking city aswell now, which shows 8x to 8x individual instances won.
What relevance does that old thread with completely outdated data have?
...said the newcomer
So lets get this straight. You think old data is viable when the game is in a completely difference balance state then it was when that data was collected?
The Fort tracker is now tracking City data and it looks like its 10x Order / 8x Destro. HMMM. Not that 18 is a large enough data pool to accurately extrapolate from, but lets be honest here, cities are for **** sure not 70% Destro, and have not been for awhile now.
What i tried to point is: back when order city winrate was like 30% the sky was falling and the data about city winrate was used like a "balance argument" (some still using...), and for sure motivated "balance" changes (IMO).
Now when someone collected data about fort winrate and we are seeing that overall winrate for destro is 20-25% (around only 5% when defending) results that data collecting means nothing...well.
Probably, only quoting with that old thread link with that "order forum drama" without writing anymore is a bit short...but really i got tired of this BS...i dont care anymore, more after listening the last Q&A...everything is ok....forum drama...working as intended...the best joke was about BW/Sorc...
So lets get this straight. You think old data is viable when the game is in a completely difference balance state then it was when that data was collected?
The Fort tracker is now tracking City data and it looks like its 10x Order / 8x Destro. HMMM. Not that 18 is a large enough data pool to accurately extrapolate from, but lets be honest here, cities are for **** sure not 70% Destro, and have not been for awhile now.
What i tried to point is: back when order city winrate was like 30% the sky was falling and the data about city winrate was used like a "balance argument" (some still using...), and for sure motivated "balance" changes (IMO).
Now when someone collected data about fort winrate and we are seeing that overall winrate for destro is 20-25% (around only 5% when defending) results that data collecting means nothing...well.
Probably, only quoting with that old thread link with that "order forum drama" without writing anymore is a bit short...but really i got tired of this BS...i dont care anymore, more after listening the last Q&A...everything is ok....forum drama...working as intended...the best joke was about BW/Sorc...
Except the Dev's made continuous changes for Forts after this, changing ratios and most recently the Flyers which obviously help the more melee heavy faction more by allowing them to get to the ranged on the walls. So the Dev's did make changes based on the data.