Post#10 » Thu Sep 21, 2023 12:32 pm
The only tool that moves population is increased rewards.
(For those that are leveling/gearing)
For veterans in BiS nothing you can really do to influence what they desire to log.
Aao should probably be sharper, quicker ramp up, larger reward scaling, and last for entire lockout time for those who chose to log into AAO and fight.
Make it really tempting to log into AAO for anyone that needs something still.
The people that are max geared don't have the same level of issues as a new or low geared player that needs to get actual results to improve his experience.
As a low geared player logging the zerging side is the logical step, guaranteed rewards are better than risky aao playing where you are constantly on the backfoot.
The players that "count" are the organized ones, but the players that you can influence behavior of is the ones needing rewards.
If players are still logging unbalanced, the carrot just isn't good enough.
We've seen time and time again during various iterations of patches over the years that the population of the game is endlessly driven by what carrot is the tastiest.
When city was the carrot, city was pushed endlessly, when forts were carrot they were pushed the same. When zone flips gave massive rewards, well zones where flipping constantly.
The stick approach has been endlessly tried and it keeps failing.
When rings were introduced many were grinding like crazy, the playerbase is carrot driven.
For lowbies that means crests and rr, for vets whatever is a upgrade. If we can't have new sets and gear regularly, then the carrots are for the newbies and levelers.
Buff AAO and turn it into a hefty carrot, with longer lasting effects when you play.
Currently for many it is: Oh no, it's massive AAO, I don't want to get farmed, let's do SC's or log other side.
What you want is: Hey guys, there is massiv AAO, let's log quickly so we can get the massive boost for the next few hours in RvR.
There is also an alternative, 1% increased buff per 100% AAO, that stacks, increasing for each 5 or 10 minutes you play in AAO and decreasing for each 15 minutes you play with enemy having AAO. The buff being permanent.
Make hunting AAO be massively profitable, make the opposite be massively punishing.
You could even drop down the lockout timer then.
Reward all players that seek to play in AAO, punish those that stack one sided fights.
And aim for long term influencing player behaviors through better and better rewards for taking the harder fight.