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Mara Pull length

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Orontes
Posts: 323

Mara Pull length

Post#1 » Mon Feb 19, 2024 1:57 am

Mara pull doesn't seem to be 65ft. It seems....longer. Have others noticed this too?

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Ysaran
Posts: 1239

Re: Mara Pull length

Post#2 » Mon Feb 19, 2024 6:24 am

As far as I know it is slightly longer (probably 5ft or so) to compensate for lag and othe phenomenon. But this is true for all channels
Zputadenti

akisnaakkeli
Posts: 144

Re: Mara Pull length

Post#3 » Mon Feb 19, 2024 6:53 am

Channels like Divine Assault,Rend Soul, all tank 3s channels wont break before enemy is 25ft away. Or they didnt used to break before 25ft im quessing mara pull is the same.

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Absinth
Posts: 184

Re: Mara Pull length

Post#4 » Mon Feb 19, 2024 7:42 am

Orontes wrote: Mon Feb 19, 2024 1:57 am Mara pull doesn't seem to be 65ft. It seems....longer. Have others noticed this too?
Currently mara pull has its checks only happen at 40% of the cast, after that mark you can even war report to another pairing and he will pull you back (although this one happens because of the lag and not because there is no check when you vanish, but you get what i mean with that exaggeration)
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Bullen1995
Posts: 220

Re: Mara Pull length

Post#5 » Fri Feb 23, 2024 11:16 am

It should be lowered to about 55 to 60 ft imo to counter the registered connect distance or a longer overall cast time. It feels like it pulls easily over 70 ft without a question due to the server lag.

As a SW getting forced to the frontline to KD with a distance of 65-72 ft range depending on stance, You often get pulled even when you are supposed to be out of the range but again server lag and Whirling Pin is defendeble now which makes it straight up unreliable so its free mara snacks nom nom nom 🤪

Avernus
Posts: 321

Re: Mara Pull length

Post#6 » Fri Feb 23, 2024 11:28 am

Bullen1995 wrote: Fri Feb 23, 2024 11:16 am It should be lowered to about 55 to 60 ft imo to counter the registered connect distance or a longer overall cast time. It feels like it pulls easily over 70 ft without a question due to the server lag.

As a SW getting forced to the frontline to KD with a distance of 65-72 ft range depending on stance, You often get pulled even when you are supposed to be out of the range but again server lag and Whirling Pin is defendeble now which makes it straight up unreliable so its free mara snacks nom nom nom 🤪
Don't bother with KD, devs made themselves clear in their way to nerf SW. Use silence if you need or let the class with not gimped kd do their job. Unless you are absolutely MUST stop this bloody shaman so your team could explain him where he should be right now (at respawn).

You are still forced to come closer for healing debuff though...

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