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Mara pull is a nice idea but...

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Faction69
Posts: 37

Re: Mara pull is a nice idea but...

Post#11 » Tue Apr 16, 2024 1:04 am

Avanos wrote: Tue Apr 16, 2024 12:17 am Same can be said for WL pull..
Stop complaining about it and just deal with it. Its not that big of an issue.
Same can't be said for WL pull as it's a pet ability on a server where pets very famously do not function well.

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CountTalabecland
Posts: 990

Re: Mara pull is a nice idea but...

Post#12 » Tue Apr 16, 2024 1:32 am

Avanos wrote: Tue Apr 16, 2024 12:17 am Same can be said for WL pull..
Stop complaining about it and just deal with it. Its not that big of an issue.
You mean the one tied to the bugged out pet that is so great that the main WL RvR spec is all about avoiding needing to have a pet that just dies in AoE anyways, and even then requires a tactic to make the bugged pet fast enough to catch anyone that one? Yeah, they're just the same.

This some real destro cope their boy
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

juzziex
Posts: 73

Re: Mara pull is a nice idea but...

Post#13 » Tue Apr 16, 2024 1:43 am

All fake news....

Well maybe there really was a Mara on the killboard once....just once....a long time ago........maybe.

juzziex
Posts: 73

Re: Mara pull is a nice idea but...

Post#14 » Tue Apr 16, 2024 1:56 am

CountTalabecland wrote: Tue Apr 16, 2024 1:32 am
Avanos wrote: Tue Apr 16, 2024 12:17 am Same can be said for WL pull..
Stop complaining about it and just deal with it. Its not that big of an issue.
You mean the one tied to the bugged out pet that is so great that the main WL RvR spec is all about avoiding needing to have a pet that just dies in AoE anyways, and even then requires a tactic to make the bugged pet fast enough to catch anyone that one? Yeah, they're just the same.

This some real destro cope their boy
Pet issue is soo largely overexagerrated. What about Gut Ripper or Witchbrew blowing their cooldowns? These things hurt WE and mara way more than the occasional pet wonky pathing. The reason you don't see many WLs running pet specs is because WL is the current class that all the FOTM players are playing (it used to be slayer...90% of the current WLs have a slayer with similar names you'll notice) and these people are playing the completely busted left tree spec. Im actually pretty sure something is functioning incorrectly with this spec because the amount of mitigation you get against their attacks even as a tank just doesn't make any sense and of course all the ex Rampage boys are going to abuse the **** out of this until the end of time unless its fixed. But if you do want to still play right tree its absolutely still viable..just not as completely busted as the left tree currently is.

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Evilspinnre
Posts: 368

Re: Mara pull is a nice idea but...

Post#15 » Tue Apr 16, 2024 2:10 am

Fix the broken immunities issue, rest is fine.

Order has an aoe pull from 65ft but that would involve not running 4 wl 4 bw so it's rare to see.
Evilspinnre - Nightmare/Daydream - Xrealmers Anonymous
80+ AM, WL, WP, BW, SL, SM, 50+ RP, SW, IB
80+ BG, Sorc, WE, Mara, Choppa, SH, 60+ Zeal, Shaman, Blork
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yobogoya
Posts: 13

Re: Mara pull is a nice idea but...

Post#16 » Tue Apr 16, 2024 2:18 am

Bohavwn wrote: Tue Apr 16, 2024 1:01 am Moat of these claims are flat out false. It does respect immunities. Does not pull thrue terrain if you break los before pull. There are very few keeps that have low enough points for you to pull off walls. And as far as rewarding bad play, you have many abilities that can interrupt the cast. What are your tanks doing? And if you get caught by that pull, then you were already out of position. In small scale, yea GG you lost. In WB, that's one healer. More than capable of recovering.
Have you ever played a tank? I taunt Mara pulls all the time. You know what happens? They pull again, IMMEDIATELY. It takes a lot more talent to select the Mara out of the crowd and interrupt it before the pull is completed, than it does to pull spam...yet taunt goes on cd for 15 seconds, and the Mara can pull again with zero repercussions and no waiting. If he's spamming his pull key, he may not even realize he's been interrupted.

And no, if you get pulled you weren't necessarily out of position. Warband leaders are marked with Enemy, and they are pulled out of formation in funnels, and out of crowds all the time. It doesn't respect immunities half the time, and the video I posted in this thread shows that. Order can't block a keep door because of Mara and Choppa pulls. Destro can do so without worry, unless an engi gave up a large amount of damage output to spec into pulling.

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Evilspinnre
Posts: 368

Re: Mara pull is a nice idea but...

Post#17 » Tue Apr 16, 2024 2:55 am

Btw, does this mean WE/WH 8 piece sov punt, banner punt, magus/engi pull, and m1 punt should be removed? Or disabled around keeps?

Fyi, Mara pull works off of disrupt now, and mara's don't stack int. 3 tanks using HTL should negate almost every single one, and it puts the skill on CD. You can even get 18% more disrupt from RR - pity there is no counter to the 17 champ challenges I was hit by tonight ;)
Evilspinnre - Nightmare/Daydream - Xrealmers Anonymous
80+ AM, WL, WP, BW, SL, SM, 50+ RP, SW, IB
80+ BG, Sorc, WE, Mara, Choppa, SH, 60+ Zeal, Shaman, Blork
https://www.youtube.com/user/EvilspinnrePvP
https://www.twitch.tv/evilspinnrepvp

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Fey
Posts: 781

Re: Mara pull is a nice idea but...

Post#18 » Tue Apr 16, 2024 3:08 am

A taunted mara pull should go on cool down. This is good balance because a pet pull is countered by aoe knock back on healers in particular. A pet can then get back up and complete the pull if in range.

Both sides have a non-mirrored ranged pull. This specific aspect of the game is well balanced. If you want to play a pull spec WL it is perfectly viable especially in small man.
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othr
Posts: 13

Re: Mara pull is a nice idea but...

Post#19 » Tue Apr 16, 2024 3:13 am

The most abused skill in the game, it's a good idea but a very poor implementation. I think if the mara is 40% through his cast it will pull you no matter what (like through keep doors/terrain). All ranged channels are affected by this apparently, they continue hitting long after you're out of their range.

evildeadbird
Posts: 8

Re: Mara pull is a nice idea but...

Post#20 » Tue Apr 16, 2024 4:31 am

CountTalabecland wrote: Tue Apr 16, 2024 1:32 am
Avanos wrote: Tue Apr 16, 2024 12:17 am Same can be said for WL pull..
Stop complaining about it and just deal with it. Its not that big of an issue.
You mean the one tied to the bugged out pet that is so great that the main WL RvR spec is all about avoiding needing to have a pet that just dies in AoE anyways, and even then requires a tactic to make the bugged pet fast enough to catch anyone that one? Yeah, they're just the same.

This some real destro cope their boy
thats totally the reason and not that WL blender is dominating hard right now
(also met a small roaming group with at least 1 WL with Fetch yesterday and it did what it should - spell certain doom for whomever gets caught out of position)

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