Recent Topics

Ads

Do SCs need a makeover? Balancing?

Chat about everything else - ask questions, share stories, or just hang out.
Shima
Posts: 89

Re: Do SCs need a makeover? Balancing?

Post#21 » Thu Oct 10, 2024 6:14 pm

Shima wrote: Thu Oct 10, 2024 12:47 am A premade doesnt need to be in group to get in a sc together. I got tired to face premades in pug sc.

In fact, nothing can stop the stomping in sc definitive. There are only ways to mitigate the problem.

And I wouldn't spect they would see this thread and think "oh thats a good idea, lets make these changes". They won't!


Report them, record them, prove it.

Just because you get stomped does not mean there is a premade
[/quote]

I've been in this game since it was launched in 2008. I've done this many times on live and on ror, and many others did the same. It's like having many accounts for every char. No one does that, but there are players that do.

Anyways, i'm out of ror for long time enough to care if you believe or not.

Ads
User avatar
Stinkyweed
Posts: 467

Re: Do SCs need a makeover? Balancing?

Post#22 » Thu Oct 10, 2024 8:29 pm

Make SCs just like solo ranked where both factions are put into the same que and can play cross factional. Premades (duo to 6-man) keep their group while all solo are tossed into random selection based on archetype priorities.
Stinkyweed SH - Prowl WE - Blob Chop - Babaganoush Sham - Fail CH - Negative Creep ZE - Brute BO - Motley Crue WH - Scratch WL

Don't fall asleep...don't fall asleep...
https://www.youtube.com/watch?v=oP7uxesyQWo

geezereur
Posts: 669

Re: Do SCs need a makeover? Balancing?

Post#23 » Thu Oct 10, 2024 10:12 pm

Detangler wrote: Wed Oct 09, 2024 6:10 pm Premade 6 should only get a pop if they face another premade 6. Anything else is just 6 people wanting to easy farm kills.

No pops unless both sides have at least 1 healer.

Duos, trios, etc. should not get priority in matchmaking over solos.

Barriers should not exist where map layout makes guards are a viable option.

Auto kicking for not throwing yourself at the enemy should be removed.

guard kills should provide renown and crests.

Finally, Thunder Valley should go back to 5 BOs open at all times with reduced point generation for flags. Bring back the best small scale scenario created.

Easy fixes all around.
The best take here I also think the old Thunder Valley was the best sc its was so much fun the small scale battles now its just everyone at mid spamming aoes aka boring.

billyk
Posts: 169

Re: Do SCs need a makeover? Balancing?

Post#24 » Fri Oct 11, 2024 4:26 am

Matchmaking will never be fair because the realm population is too different: Order plays mostly rdps, Destro plays mostly healers and melee.

Years ago, they tried to make matchmaking more fair, and the result was that scs weren't popping anymore. If there are no healers, no healers can queue, it's that simple.

billyk
Posts: 169

Re: Do SCs need a makeover? Balancing?

Post#25 » Fri Oct 11, 2024 4:31 am

Everdin wrote: Thu Oct 10, 2024 10:11 am Report them, record them, prove it.

Just because you get stomped does not mean there is a premade
Yeah yeah, there are no human-sized rats under Altdorf, citizen.

It's easy to enter non-premade scs as a premade, I would tell you how but I'd get banned because devs understandably don't want that knowledge to spread.

Rapzel
Posts: 452

Re: Do SCs need a makeover? Balancing?

Post#26 » Fri Oct 11, 2024 6:31 am

Detangler wrote: Wed Oct 09, 2024 6:10 pm Premade 6 should only get a pop if they face another premade 6. Anything else is just 6 people wanting to easy farm kills.

No pops unless both sides have at least 1 healer.
So premade should only be allowed to face other premades? So if you play NA or OC prime time, there is no reason to queue? Premades should only be allowed to play between 18:00 and 00:00 CEST/CET?

Do you believe this will beneficial to t1-t3 players who want to play in a 6 man?

Let's also talk about the elephant in the room, when does a premade start counting as a premade? If I play with 4 of my friends and we play a 1/3/1 ranged setup is that a premade? Or what is the definition of a premade?
Detangler wrote: Wed Oct 09, 2024 6:10 pm Duos, trios, etc. should not get priority in matchmaking over solos.


Are you sure they do? I also wonder if I decide to queue 1/1/1, 0/1/1 or 1/0/1 with your implementation of scenarios, where they do not start without a healer this group should not be prioritised over solo?
How are you planning on solving this ranking?
Are you going to yoink the healer out of his group and have his party members wait, so that they in no way get any previliege?
Detangler wrote: Wed Oct 09, 2024 6:10 pm Barriers should not exist where map layout makes guards are a viable option.

Auto kicking for not throwing yourself at the enemy should be removed.

guard kills should provide renown and crests.

Finally, Thunder Valley should go back to 5 BOs open at all times with reduced point generation for flags. Bring back the best small scale scenario created.

Easy fixes all around.

Minor solo hero issues, barriers are dumb yes, but it's also not the hill I have decided to die on.

NoEternity
Posts: 10

Re: Do SCs need a makeover? Balancing?

Post#27 » Fri Oct 11, 2024 2:36 pm

Lower the amount of xp on mid tier to like 50% of what it is now. One scenario is 70k xp and 6k rps for a win. Why? With the way it is advised to be as high rr as possible before 40, scenarios make for a very bad way of playing. OR increase the rewards for event scs/add more crests, the same as for open rvr, 20/50/75, add gold as well. 2 genesis crests is a joke.

User avatar
Detangler
Posts: 1030

Re: Do SCs need a makeover? Balancing?

Post#28 » Sat Oct 12, 2024 6:46 am

Rapzel wrote: Fri Oct 11, 2024 6:31 am
Detangler wrote: Wed Oct 09, 2024 6:10 pm Premade 6 should only get a pop if they face another premade 6. Anything else is just 6 people wanting to easy farm kills.

No pops unless both sides have at least 1 healer.
So premade should only be allowed to face other premades? So if you play NA or OC prime time, there is no reason to queue? Premades should only be allowed to play between 18:00 and 00:00 CEST/CET?

Do you believe this will beneficial to t1-t3 players who want to play in a 6 man?

Let's also talk about the elephant in the room, when does a premade start counting as a premade? If I play with 4 of my friends and we play a 1/3/1 ranged setup is that a premade? Or what is the definition of a premade?
Detangler wrote: Wed Oct 09, 2024 6:10 pm Duos, trios, etc. should not get priority in matchmaking over solos.


Are you sure they do? I also wonder if I decide to queue 1/1/1, 0/1/1 or 1/0/1 with your implementation of scenarios, where they do not start without a healer this group should not be prioritised over solo?
How are you planning on solving this ranking?
Are you going to yoink the healer out of his group and have his party members wait, so that they in no way get any previliege?
Detangler wrote: Wed Oct 09, 2024 6:10 pm Barriers should not exist where map layout makes guards are a viable option.

Auto kicking for not throwing yourself at the enemy should be removed.

guard kills should provide renown and crests.

Finally, Thunder Valley should go back to 5 BOs open at all times with reduced point generation for flags. Bring back the best small scale scenario created.

Easy fixes all around.

Minor solo hero issues, barriers are dumb yes, but it's also not the hill I have decided to die on.
premade = 6 people. yes, your off meta 6 counts.

yes, duos/trios are brought into matchmaker first when scenarios pop. why do you think duos were removed from discordant? (hint, its because organized people made multiple duos to get around matchmaker banning full groups in discordant, and they would almost always get yoinked first every time)

as for your other options for groups, the answer is already there right in your face. if your group doesn't have a healer, and there is no healer on your side in queue, no scenario will pop for anyone. if there are 10 people on your side and 6 on the other AND there is at least 1 healer on both sides, that healer on your side gets first priority for the scenario along with anyone grouped with them. matchmaker fills randomly from your side to make a 6. if your 2 or 3 man has no healer, matchmaker will grab the healer first and then randomly fill either solos or your 2 or 3 man. it wont 'yoink' one of your friends out of the group and leave the rest - that's an incredibly stupid straw man argument that no one has ever advocated for in the history of ever.
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable

Ads
User avatar
nebelwerfer
Posts: 683

Re: Do SCs need a makeover? Balancing?

Post#29 » Sat Oct 12, 2024 6:56 am

Be the change you want to see they said.

Anyone else experienced playing a badly balanced sc with no healers, then relog a healer, then get sc with too much healers?

It happens. Thats why they should remove quitter and let people leave the badly balanced scs to relog fast. Or just leave.

Worst is them guys who throw their hands up early, and run to the corner of the map. . . Let them leave instead, and maybe get someone useful in. Plzzz

Farrul
Posts: 626

Re: Do SCs need a makeover? Balancing?

Post#30 » Sat Oct 12, 2024 8:37 am

Rapzel wrote: Fri Oct 11, 2024 6:31 amDo you believe this will beneficial to t1-t3 players who want to play in a 6 man?

Let's also talk about the elephant in the room, when does a premade start counting as a premade? If I play with 4 of my friends and we play a 1/3/1 ranged setup is that a premade? Or what is the definition of a premade?


The problem is when the fun happens at the expence of others, that's when the frustration begins and players quit the game. It is the same old story seen in many different pvp mmo games, the difference is that this server does not have the pop to afford losing players.

Farming the same players over and over should just be eliminated for the greater good of the game, those that whish to battle it out organized should face like minded players and those that whish to have a more random encounter should have this option.

Obviously the current system isn't good enough to achieve that , or this whole discussion wouldn't be on going.

Who is online

Users browsing this forum: Ahrefs [Bot], Bing [Bot] and 77 guests