Detangler wrote: Wed Oct 09, 2024 6:10 pm
Premade 6 should only get a pop if they face another premade 6. Anything else is just 6 people wanting to easy farm kills.
No pops unless both sides have at least 1 healer.
So premade should only be allowed to face other premades? So if you play NA or OC prime time, there is no reason to queue? Premades should only be allowed to play between 18:00 and 00:00 CEST/CET?
Do you believe this will beneficial to t1-t3 players who want to play in a 6 man?
Let's also talk about the elephant in the room, when does a premade start counting as a premade? If I play with 4 of my friends and we play a 1/3/1 ranged setup is that a premade? Or what is the definition of a premade?
Detangler wrote: Wed Oct 09, 2024 6:10 pm
Duos, trios, etc. should not get priority in matchmaking over solos.
Are you sure they do? I also wonder if I decide to queue 1/1/1, 0/1/1 or 1/0/1 with your implementation of scenarios, where they do not start without a healer this group should not be prioritised over solo?
How are you planning on solving this ranking?
Are you going to yoink the healer out of his group and have his party members wait, so that they in no way get any previliege?
Detangler wrote: Wed Oct 09, 2024 6:10 pm
Barriers should not exist where map layout makes guards are a viable option.
Auto kicking for not throwing yourself at the enemy should be removed.
guard kills should provide renown and crests.
Finally, Thunder Valley should go back to 5 BOs open at all times with reduced point generation for flags. Bring back the best small scale scenario created.
Easy fixes all around.
Minor solo hero issues, barriers are dumb yes, but it's also not the hill I have decided to die on.