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New / Vet Players: What things do you wish the game taught via tutorials?

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Rubius
Developer
Posts: 410

New / Vet Players: What things do you wish the game taught via tutorials?

Post#1 » Mon May 19, 2025 2:22 pm

Over the last few years, we've started building in a number of tutorials / quests into the leveling progression with the goal of teaching newer players things that can help them as they level up. Some examples include:
  • Buying faster mounts
  • Speccing Renown / Mastery Points
  • Warcamp Bonus Damage in RvR
  • Where to purchase Genesis Items / Subjugator weps

Etc. Dragonback Pass, the new T1 Dungeon, also focuses on teaching base mechanics that can be important later, like how to Guard / Guard Swap, how to Rez and Cleanse, swap targets mid fight etc.

Are any other things you think it would be good to teach newer players in similar fashion? For new players, anything that confused you as you leveled up? And for Vets, anythings you see new players asking about often?

Thanks in advance for any thoughts and ideas!

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Stimpz
Posts: 77

Re: New / Vet Players: What things do you wish the game taught via tutorials?

Post#2 » Mon May 19, 2025 2:47 pm

I would definitely say how talismans work and the importance of them. I'm not sure if it's already covered.

Maybe a short questline with recommended talismans for different specs. Like, if you want to play an MDPS, you can use strength talismans for damage increase and parry/block strikethrough, weaponskill talismans for armor penetration, etc. It's been a long time, but I was totally lost with all the attributes in the beginning.

And maybe potions? Like, which one works with others? It took me a while back then to understand this.

Oh, and what is the resistance for? I didn't know what the heck corporal resistance is and who does deal corporal damage. Same with the other resistance.

Also, I would recommend a big window at the start of the game, if you make a new character, that says that you can play most of the content in this game solo, but due to the nature of the game, it will seem unfair in many areas, and a recommendation for group play. But it shouldn't sound too harsh so as not to scare off new players. Maybe a short highlight of the positive aspects of group play and the friendly community in this game that most of the time will help you out if you have questions.

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Gunlinger
Posts: 92

Re: New / Vet Players: What things do you wish the game taught via tutorials?

Post#3 » Mon May 19, 2025 3:09 pm

Stimpz wrote: Mon May 19, 2025 2:47 pm I would definitely say how talismans work and the importance of them. I'm not sure if it's already covered.

Maybe a short questline with recommended talismans for different specs. Like, if you want to play an MDPS, you can use strength talismans for damage increase and parry/block strikethrough, weaponskill talismans for armor penetration, etc. It's been a long time, but I was totally lost with all the attributes in the beginning.

And maybe potions? Like, which one works with others? It took me a while back then to understand this.

Oh, and what is the resistance for? I didn't know what the heck corporal resistance is and who does deal corporal damage. Same with the other resistance.
Well things like talismans and potions are covered, IF you follow the first Quests in your starting area. In those quest you get your first talismans and a text that explains how to put them into gear. And there in is also a hard to miss quest, where you get your first armor and stat potion.

There is also a Tutorial, that many players just tend to ''X don't show this in the future''.

I think the biggest problem is that RoR/WaR was and is an RPG. And that means that you either READ or at least overflow every bit of text the game gives you, or you will end up dead and respawning 100 times. Because you ''i will not read that wall of text'' when it told you that the Quest item in your Inventory will debuff the Level 40++ Hero mob, so you can kill it with 1 hit.
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