RoR.builders - Warrior Priest With build like this and new Prayer of Absolution giving 375 Absorb on 20% BEING HIT vs Dok's New Tenacity is 20% ON HIT and 5% armour pene and 250hot(lol even the hot is smaller than the absorb) even if this was -5% Dmg taken instead -5% ARP it wouldnt be as good as Warrior Priest Absorb.
AM/Shaman Green Cleanin'/Ishas Encouragement Used to be great tactic because you could have 2-3 Hots+262 absorbs on the same target and it worked like this since the beginning of this game. Now it Overrides itself ffs and this stupid thing that RoR some time does, makes TACTIC lvl ability to erase itself/working against itself. This Change was BAD and makes the tactic useless.
And now you give 375 absorb for 5s 20% Chance on being hit TO EVERYONE in your grp?? This is obviously too much espesially since Shaman/Am SMALLER absorb on Cleanse was too powerful on 1 target or whatever the excuse for changing it TO ERASE ITSELF??? WP now has 2x 375 absorbs that are passive(just be hit) + 700+ absorb 30s duration that was originally FOR DOK ONLY when heal critting with direct heal, so just keep using grp heals and probaly in every grp heal will be 1 crit so this is basically passive as well.
And Gift of khaine tactic was changed for 375 absorb 25% On hit. Now its replaced with 231 grp hot for 3s when using SHIELD ONLY skill? This is so obviously much worse than WP gets. What gives? Why this obvious Order favouritism? WP is now Insanely powerful healer, too powerful imo. Are you srs with this under 100 hp per second TACTIC? on Shield use ability only?
Sigmar's shield Change to 100ft ranged, not costing anything on cast but 10rf when target gets healed is close to something ive actually suggested in forums, except it wasnt 100ft closer to 65ft AND it required Enemy Target that would take same amount of dmg what you or your defensive target gets healed, and you get 5rf from every dmg tick and lose 10rf from every heal Tick.
Now its just more fire to the super OP Heal Wp;/
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Recent Changes about Warrior Priest espesially.
- Sinisterror
- Posts: 1131
Recent Changes about Warrior Priest espesially.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
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Re: Recent Changes about Warrior Priest espesially.
So, the change to shaman was not a balance change. I was the one that reported the issue with Green Cleanin' and what they told me is that unless explicitly stated, abilities/tactics are not meant to stack with themselves. The change to Green Cleanin' happened automatically when they changed how abilities are managed, indeed if you look in the old patch notes you will see no mention of any change to Green Cleanin'. I know because I read the last 3 years patch notes, just to make sure.
What I've been told from the Devs was that if the tactic is underperforming I should do a balance proposal, which I did.
What I've been told from the Devs was that if the tactic is underperforming I should do a balance proposal, which I did.
Zputa
- Sinisterror
- Posts: 1131
Re: Recent Changes about Warrior Priest espesially.
It wasnt issue, it literally worked like that since 2008. Im not blaming you but it already stacked without the tactic(the absorb part) and now it doesnt. This homogenization that "This and that is not supposed to work like x or y" Doesnt mean anything, because they literally dont need real reason to do something, sometimes they use the "it worked like this in Aor " and sometimes " This is not Aor this is RoR so we decided to 'Fix' It "Ysaran wrote: Fri Jul 25, 2025 3:07 pm So, the change to shaman was not a balance change. I was the one that reported the issue with Green Cleanin' and what they told me is that unless explicitly stated, abilities/tactics are not meant to stack with themselves. The change to Green Cleanin' happened automatically when they changed how abilities are managed, indeed if you look in the old patch notes you will see no mention of any change to Green Cleanin'. I know because I read the last 3 years patch notes, just to make sure.
What I've been told from the Devs was that if the tactic is underperforming I should do a balance proposal, which I did.
This is ninja nerf not bug fixing. I know because i played Shammy as main healer in Live War how this skilled has always worked.
Anyway, ive not checked but i would bet you that 2x Warrior Priests in same party using new Absorb prayer will not override eachother BUT will stack with eachother, meaning the 3s ICD for the 5s absorb is not really anything because it comes from another Warrior Priest. This is literally based on nothing but a quess, i might be wrong, but i dont care if im wrong about this, im using it to make the point about stacking things. You can stack things even if they are not visible stacks
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
Re: Recent Changes about Warrior Priest espesially.
They do xclass balance it seems. You got pretty potent shielding on destro on zealot middle tree ritual which is not even group wise but for everyone around the ritual. Sadly it is placed at unpopular tree but it is strong as hell.
Other note to add whilr wp could be more tanky dok got quite stronger heals. Even way stronger.
It seems healers pairings are balanced by something like
Dok better heal, wp better survivability
Am better heal, shaman better survivability
Zl and rp quite equal
This way of balance approach is not bad and requires quite a good knowledge of the game
Other note to add whilr wp could be more tanky dok got quite stronger heals. Even way stronger.
It seems healers pairings are balanced by something like
Dok better heal, wp better survivability
Am better heal, shaman better survivability
Zl and rp quite equal
This way of balance approach is not bad and requires quite a good knowledge of the game
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
- leftayparxoun
- Posts: 324
Re: Recent Changes about Warrior Priest espesially.
Curious to see why you'd say Dok has better healing output compared to WP. If you'd not mind elaborating.
Onlymelee, Onlyhealing and more Onlys - Entropy and Chaos - Destro WB Gearing Guide
"All men make mistakes, but a good man yields when he knows his course is wrong, and repairs the evil. The only crime is pride."
―The Antigone of Sophocles-
- Posts: 322
Re: Recent Changes about Warrior Priest espesially.
Anyone know how absorbs work now with damage specifically? in the past Toughness would reduce the damage first, then the absorb would take affect, etc.
There was a time as well where a critical hit would register as a normal hit (wouldn't get the benefit of the crit multiplier... x1.3 etc.) and you would see damage numbers just in larger font but the same damage as a normal hit.
There was a time as well where a critical hit would register as a normal hit (wouldn't get the benefit of the crit multiplier... x1.3 etc.) and you would see damage numbers just in larger font but the same damage as a normal hit.
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illuminati - chosen
chomperz - squig herder
phd - disciple of khane
amanjaro - blackguard
killamanjaro - choppa
Re: Recent Changes about Warrior Priest espesially.
No no, maybe I was not clear. I reported the fact that it doesn't not stack anymore. And they told me that the change was due to the homogenisation of skillsSinisterror wrote: Fri Jul 25, 2025 3:19 pmIt wasnt issue, it literally worked like that since 2008. Im not blaming you but it already stacked without the tactic(the absorb part) and now it doesnt. This homogenization that "This and that is not supposed to work like x or y" Doesnt mean anything, because they literally dont need real reason to do something, sometimes they use the "it worked like this in Aor " and sometimes " This is not Aor this is RoR so we decided to 'Fix' It "Ysaran wrote: Fri Jul 25, 2025 3:07 pm So, the change to shaman was not a balance change. I was the one that reported the issue with Green Cleanin' and what they told me is that unless explicitly stated, abilities/tactics are not meant to stack with themselves. The change to Green Cleanin' happened automatically when they changed how abilities are managed, indeed if you look in the old patch notes you will see no mention of any change to Green Cleanin'. I know because I read the last 3 years patch notes, just to make sure.
What I've been told from the Devs was that if the tactic is underperforming I should do a balance proposal, which I did.
This is ninja nerf not bug fixing. I know because i played Shammy as main healer in Live War how this skilled has always worked.
Anyway, ive not checked but i would bet you that 2x Warrior Priests in same party using new Absorb prayer will not override eachother BUT will stack with eachother, meaning the 3s ICD for the 5s absorb is not really anything because it comes from another Warrior Priest. This is literally based on nothing but a quess, i might be wrong, but i dont care if im wrong about this, im using it to make the point about stacking things. You can stack things even if they are not visible stacks
Zputa
Re: Recent Changes about Warrior Priest espesially.
Bound by blood, transfusion, khaine's withdrawal.leftayparxoun wrote: Fri Jul 25, 2025 4:16 pm
Curious to see why you'd say Dok has better healing output compared to WP. If you'd not mind elaborating.
Especially bound by blood is ridiculously strong. Dok/wp weak point is lack of brust healing and need to manage resourse useage that you somehow cover with increased healing crit and -10 se on restore essence while making it casted while move is huge.
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
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- leftayparxoun
- Posts: 324
Re: Recent Changes about Warrior Priest espesially.
Nameless wrote: Fri Jul 25, 2025 5:23 pmBound by blood, transfusion, khaine's withdrawal.leftayparxoun wrote: Fri Jul 25, 2025 4:16 pm
Curious to see why you'd say Dok has better healing output compared to WP. If you'd not mind elaborating.
Especially bound by blood is ridiculously strong. Dok/wp weak point is lack of brust healing and need to manage resourse useage that you somehow cover with increased healing crit and -10 se on restore essence while making it casted while move is huge.
Khaine's Withdrawal is quite good in certain situations, for sure.
Transfusion is also nice to have, but I am not sure if there is room to slot it especially in large scale.
Giving away Discipline would result to a net healing loss (a bit more on the ST hot but less everywhere else).
Giving away Bound by Blood is not an option since it's one of your best tactics.
Giving away Khaine's Vivification is also not an option unless you have a Zealot/2nd DOK in the party.
And finally, for the last tactic slot (or 2 last slots if you don't have to slot Vivification) you have these contenders:
- Transfusion
- Khaine's Bounty
- Efficient Patching
- Potent Covenants
But I guess that you can slot Transfusion if you don't need Khaine's Vivification in small-scale.
Lastly, Bound by Blood.
It is very strong, yes, but it is still clearly inferior to WP's Exalted Defenses.
Assuming that both WP and DOK have the same Healing Bonus (Willpower + Healing Power), then the only differences between the same abilities lie within the Healing Critical modifier and the Outgoing Healing modifier.
Those are multiplicative and the former is equal to 1 + (healing_crit%+0.10)*critical_healing while the later is simply 1 + outgoing_heal_bonus%
For common endgame WP/DOK builds, you end up with 33% or 38% healing crit chance (depending on if you have 3 or 4 levels of heal crit in renown)
For 33% crit, the product of those modifiers is:
- DOK: (1+0.43*0.70)*1 = 1.30
- WP: (1+0.43*0.45)*1.20 = 1.43
- DOK: (1+0.48*0.70)*1 = 1.34
- WP: (1+0.48*0.45)*1.20 = 1.46
Even if we factor in Transfusion here, for DOK to heal as good as a WP on Exalted Defenses their ST heal contribution from their ST HoT would have to be (1+0.25*x = 1.10 -->) 40%. Meaning that their HoTs would have to comprise 40% of their heals. Is that possible? Maybe in smallscale/6v6.
Granted WP's Exalted Defenses is also more unreliable in that content.
I would say that in any environment where Exalted Defenses has a reliable uptime (12+v12+), Warrior Priest is the better healer in output. Even more so not-BIS gear since Bound by Blood scales with healing crit% while the value of Exalted Defenses stays constant.
Onlymelee, Onlyhealing and more Onlys - Entropy and Chaos - Destro WB Gearing Guide
"All men make mistakes, but a good man yields when he knows his course is wrong, and repairs the evil. The only crime is pride."
―The Antigone of SophoclesRe: Recent Changes about Warrior Priest espesially.
Dirty Tricks/ Focused Mending
So WP will always heal more
Even more so if order use interrupt advantage
So WP will always heal more
Even more so if order use interrupt advantage
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
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