mara's pull
mara's pull
What kind of type is this ability, magic or physic. Last time i had to parry it to prevent, now as i know its could be disrupted or it just goin as undefendable ?
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Re: mara's pull
They've intentionally closed database (same story all way around since 2014, nothing changes, just toxicity) where you could easily look up but at the moment it behaves unique - it uses str as main stat for mara check but for target being pulled its now on disrupt instead of parry
Re: mara's pull
i like had 50-60 % disrupt in defense sm stance and always he pulling menocturnalguest wrote: Wed Aug 20, 2025 1:13 pm They've intentionally closed database (same story all way around since 2014, nothing changes, just toxicity) where you could easily look up but at the moment it behaves unique - it uses str as main stat for mara check but for target being pulled its now on disrupt instead of parry
Re: mara's pull
As i recaĺl at some point nara pull was undefendable if you show your back
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
Re: mara's pull
It's magical, and nowadays more than half of the attempts fail because it's much easier to stack disrupt classes that a Mara will likely pull than to parry, like WL, which still has 5 feet of distance for the ability to occur. So, a SH, for example, has no chance of jumping back because he's pulled before the lion arrives =)
As I mentioned, a caster/ranger will hardly stack parry instead of disrupting/dodging xD
As I mentioned, a caster/ranger will hardly stack parry instead of disrupting/dodging xD
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- Posts: 336
Re: mara's pull
There was a thread about this a few months ago.
-Have to 'face' the pull in order to have a defensive check (Parry)
-Was not confirmed if the Marauder pull 'disrupt' check could be done from behind. e.g. a HOL tank moving away from the pull as a test.
-The WL version is harder to 'avoid' since the WL itself has some range to its radius of it and the primary target (should be healers) has lower Parry than they do Disrupt.
-The Marauder version is easier to 'avoid' since the primary target (should be healers) has higher Disrupt than Parry.
There are a number of suggestions made that hopefully get considered in the DPS Balance Patch. One was that Pull would give both 'Immovable' and 'Unstoppable' so you didn't die to a KD at the end.
-Have to 'face' the pull in order to have a defensive check (Parry)
-Was not confirmed if the Marauder pull 'disrupt' check could be done from behind. e.g. a HOL tank moving away from the pull as a test.
-The WL version is harder to 'avoid' since the WL itself has some range to its radius of it and the primary target (should be healers) has lower Parry than they do Disrupt.
-The Marauder version is easier to 'avoid' since the primary target (should be healers) has higher Disrupt than Parry.
There are a number of suggestions made that hopefully get considered in the DPS Balance Patch. One was that Pull would give both 'Immovable' and 'Unstoppable' so you didn't die to a KD at the end.
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Re: mara's pull
mara pull avoidance is checked against disrupt
however the ability uniquely uses strength for the strikethrough rather than intelligence as would be normal for disrupt (i.e. 1000 str should be equivalent 10% disrupt strikethrough for this ability only)
however the ability uniquely uses strength for the strikethrough rather than intelligence as would be normal for disrupt (i.e. 1000 str should be equivalent 10% disrupt strikethrough for this ability only)
Gersy - Witch Hunter General
Not Good Enough / NGE
WH/WP/IB/SL/ENGI
MARA/CHOP/CHO/SORC/SHAM
Witch Hunter General's Compendium (WH Guide)
Not Good Enough / NGE
WH/WP/IB/SL/ENGI
MARA/CHOP/CHO/SORC/SHAM
Witch Hunter General's Compendium (WH Guide)
Re: mara's pull
We conducted a test in March 2025. 20 attempts by Marauder against SM, Lion against Shaman. SM had 70% disrupt. He was able to ignore 5 attempts to pull him. Shaman had 12% parry, he ignored 4 attempts to pull him.Bozao wrote: Wed Aug 20, 2025 5:23 pm It's magical, and nowadays more than half of the attempts fail because it's much easier to stack disrupt classes that a Mara will likely pull than to parry, like WL, which still has 5 feet of distance for the ability to occur. So, a SH, for example, has no chance of jumping back because he's pulled before the lion arrives =)
As I mentioned, a caster/ranger will hardly stack parry instead of disrupting/dodging xD
AM, BW, SL, SM, WL, Engi, RP, WP, Kotbs - all 80+ and BIS.
BO and WE for easy game on mid tier sc.
BO and WE for easy game on mid tier sc.
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