RoR has over the years seen many many changes, little tweeks, adjustments and full overhauls.
One area of the game which has been the red line throughout every game system, have especially changed since the Live days of AoR release with the Victory Point system where lower tiers, PQs, associated scenarios, kills, and battleobjectives all were required to be dominated for zonelocks to happen and the campaign moving on.
Later iterations on both AoR & RoR have changed the game towards are less hardcore concept for the main replay loop. But here comes my question and topic for this thread:
A few RoR changes that I personally think either directly, or indirectly took importance away from the Campaign are the following:"Have the Campaign become too meaningless and no longer serve as the main motivator?"
- Scheduled Citysieges absolutely disconnected the Crown Jewel of the Campaign, from the actual Campaign. Very very few players care about winning a fortress for the sake of their realm's campaign status, and instead it is more so seen for a kill-farm oppotunity, avenue to action-on-demand, or personal progression. (Direct impact)
- Removing the Carrot from Citysieges to make them sought after, unique, and important. (Direct impact)
- Ranked gamemode allowed you to fight your own realm in endgame. Ever since we create our level 1 characters we are told by cutscenes, gamemechanics, promotional videos about this is an RvR game where you fight on two factions against the enemy realm. But due to lifesupport attempt, Ranked was allowed to break this foundation and removing immersion of what we are even fighting for - and against. (indirect impact)
Now, some of these are honestly too late to reverse and I do understand the arguments of why these changes happend wether I agree or disagree with them.
For example the part where players would "throw" fortresses to allow their capital to get besieged, so they could get Sove gear. Yeah, thats not exactly a good example of how realmpride is at is peak
And now that the changes with scheduled cities, detached almost fully from the campaign, and unified warcrests are implimented we cant really go back to how things were or that would be unfair on new players coming in having to catch up. So the damage is done, lets look forward
I would urge and love for the RoR tealm to prioritize making RvR and the Campaign especially the main focus of 2026, pretty please!
We could really do with some systems that realisticly understand how BiS endgame guilds, warbands, 6mans will probably never be the biggest of the campaign heroes and die to hold a box nor a flag. But if the game had rvr systems and a campaign where majority of the new players, progression players and brutally honest the "food" for the veterans, are incentivized to play the game systems by holding flags, playing for the zones, coordinating sieges. Then you shift the playground landscape and therefor also the Veteran kill succesmessurement by moving the action.
I and others have posted plenty of ideas over the years, and I do hear that the RvR team is working on making their job easier for the future, which is all great!
But....
Can we please, please, please see a massive effort push where all the available hands(coders, ideamakers, community, CMs, polls etc) comes together in 2026 and really makes a push to put the Campaign back into RoR, and we move away from the Kill messurement endgame. Because all this does, is bread and teach the next waves and "generation" of players coming in. So I urge you, RoR team, please address the RvR & Campaign with modern systems. Well, that is. If YOU actually still want to brand RoR a campaign RvR game..



