Vehement Blades Bug?

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nat3s
Posts: 514

Vehement Blades Bug?

Post#1 » Wed Dec 31, 2025 8:32 am

Hi all,

Just reported this via the bug tracker, but just wanted to check here in case this a UI issue. Vehement Blades (WE ability) notes within the UI that it causes 235 corp damage to be taken when the target uses a melee ability, however no such damage is taken when I check combat logs.

Could it be this damage does apply it's just not shown in the combat window? Or could it be that the ability was changed and the damage removed such that it's purely a 10% crit debuff now and the reference to damage needs removing from the tooltip?

Either way, feels like a bug? Any ideas?

Cheers
Defraz rr81 Magus
Defrack rr81 Mara
Induce rr77 Shaman
rr7x AM, Choppa, WL, WH, WE, BG

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nat3s
Posts: 514

Re: Vehement Blades Bug?

Post#2 » Wed Dec 31, 2025 8:38 am

I think the 10% additional chance to be crit also isn't applying such that the ability is doing nothing. It's a small test sample, but over 10 dummy kills, my crit rate is coming out at 27.32%. My char's native crit chance is 32% via getstats, with Vehement Blades this should therefore rise to 42%.

The disparity between 27.32% and 42% is a huge swing. Does the target dummy have a native crit reduction?

I need to run a larger sample. Does damage get logged out to a file such that they I can write a parser to help with the process as Vehement Blades only lasts 15s so resetting each time for 15s of sample size is rather painful to do manually!
Defraz rr81 Magus
Defrack rr81 Mara
Induce rr77 Shaman
rr7x AM, Choppa, WL, WH, WE, BG

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