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Implementation of AAO Buff

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Poll: Against All Odds

AAO Buff up to 400% (Live Server Style)
104
78%
AAO Buff with a lower max (Think 200%~300%)
12
9%
No AAO Buff
17
13%
Total votes: 133

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Coryphaus
Posts: 2230

Re: Implementation of AAO Buff

Post#21 » Sat Sep 12, 2015 4:17 pm

Penril wrote:
People who only change realms looking for fights won't care about this. And casuals who only play 20 minutes a day... come on, that is extremely casual.
Filthy casuals with their irl obligations, famalies, education and all that other pointless nonsense
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Penril
Posts: 4441

Re: Implementation of AAO Buff

Post#22 » Sat Sep 12, 2015 4:19 pm

Coryphaus wrote:
Penril wrote:
People who only change realms looking for fights won't care about this. And casuals who only play 20 minutes a day... come on, that is extremely casual.
Filthy casuals with their irl obligations, famalies, education and all that other pointless nonsense
Not sure what your point was... but if you can't play an MMO for more than 20 minutes then you are playing the wrong kind of game. Mobas are more suited for you.

One SC alone can last 15 minutes.

User avatar
Coryphaus
Posts: 2230

Re: Implementation of AAO Buff

Post#23 » Sat Sep 12, 2015 4:25 pm

Penril wrote:
Coryphaus wrote:
Penril wrote:
People who only change realms looking for fights won't care about this. And casuals who only play 20 minutes a day... come on, that is extremely casual.
Filthy casuals with their irl obligations, famalies, education and all that other pointless nonsense
Not sure what your point was... but if you can't play an MMO for more than 20 minutes then you are playing the wrong kind of game. Mobas are more suited for you.

One SC alone can last 15 minutes.

it was ment to be a joke, also i play dota and average matches are 40 mins
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Penril
Posts: 4441

Re: Implementation of AAO Buff

Post#24 » Sat Sep 12, 2015 5:31 pm

Gotcha. So a -50% debuff for the first 20 minutes wouldnt be a proble correct? Should keep people from changing sides just for a flip.

Sulorie
Posts: 7223

Re: Implementation of AAO Buff

Post#25 » Sat Sep 12, 2015 6:45 pm

Penril wrote:Gotcha. So a -50% debuff for the first 20 minutes wouldnt be a proble correct? Should keep people from changing sides just for a flip.
You shouldn't get a debuff, when switching to the underdog side.
Dying is no option.

User avatar
Jaycub
Posts: 3130

Re: Implementation of AAO Buff

Post#26 » Sat Sep 12, 2015 6:51 pm

>Cory memeing it up

We have come full circle


As for AAO, it might contribute to people switching sides etc... but it's not the core problem with ORvR which encourages, or really just doesn't discourage rampant realm swapping.

Az seems to recognize this "fundamental" problem, and earlier posts suggest he would rather work on RvR as little as possible. Or rather there are other things easier to fix that would contribute more to the server (level 40 / zones, etc...)

This is compounded by the fact that any changes made to ORvR in any tier but 4, will not be a good indicator of how well those changes impact the only thing that ends up matter (tier 4 and its "campaign"). Because EA/Mythic decided not to recycle or make any of the content in t1-3 important to the endgame whatsoever. Nothing that happens there matters, and when it did it was an arbitrary wall for players to get over because Stage 3 city and sov gear wasn't even finished. On top of the fact you couldn't use any characters but ones within the tiers level bracket.

I would like to see the devs just do enough to make RvR "fun" and complete as possible while prioritizing finishing the game up to t4 and all its zones before making any major changes to how ORvR works.
<Lords of the Locker Room> <Old School>

User avatar
Edenwolf
Posts: 60

Re: Implementation of AAO Buff

Post#27 » Sat Sep 12, 2015 7:09 pm

How about aao just within range of a keep or bo under seige, would help prevent team switchers constantly searching for aao.
Last edited by Edenwolf on Sat Sep 12, 2015 7:11 pm, edited 1 time in total.
Bigfugginaxe SL ~ Blueshift MA ~ Healzealot ZL ~ Stalhrinn IB ~ Tarielle SW ~ Damngurl WE ~ Jediknight SM ~ Windsong AM

Sulorie
Posts: 7223

Re: Implementation of AAO Buff

Post#28 » Sat Sep 12, 2015 7:10 pm

You fight in the whole zone, not only at BO/Keeps.
Dying is no option.

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Edenwolf
Posts: 60

Re: Implementation of AAO Buff

Post#29 » Sat Sep 12, 2015 7:12 pm

Sulorie wrote:You fight in the whole zone, not only at BO/Keeps.
Fighting back and forth from warcamp to warcamp hardly contributes to the campaign.

You don't need aao when taking your 3-6 man against other similar sized groups when randomly roming a zone.
Last edited by Edenwolf on Sat Sep 12, 2015 7:21 pm, edited 1 time in total.
Bigfugginaxe SL ~ Blueshift MA ~ Healzealot ZL ~ Stalhrinn IB ~ Tarielle SW ~ Damngurl WE ~ Jediknight SM ~ Windsong AM

Sulorie
Posts: 7223

Re: Implementation of AAO Buff

Post#30 » Sat Sep 12, 2015 7:17 pm

Edenwolf wrote:
Sulorie wrote:You fight in the whole zone, not only at BO/Keeps.
Farming back anf forth from warcamp to warcamp hardly contributes to the campaign.
Those who do that get only little rewards anyway. Btw, zerging is no farming. You share RP between too many players.
Dying is no option.

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