Balance of the game
Balance of the game
I am new to the game, so maybe my impression is wrong, but I play with a group of friends and it feels like most PvP activities favor Order. In RvR, Order seems to have many more warbands, and in scenarios they appear to have more premade groups. Is this just my impression, or is the balance in terms of faction numbers and power not close to 50/50 at the moment?
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Re: Balance of the game
You are indeed wrong.
Whoever is more organised usually wins more.
Whoever is more organised usually wins more.
Re: Balance of the game
That's because formosa was running on order side at the time of your complaint.
They have a strong warband and people tend to log to their side when they are running. Therefore lots of order and not so much destro.
Same happens when there are strong destro warbands.
They have a strong warband and people tend to log to their side when they are running. Therefore lots of order and not so much destro.
Same happens when there are strong destro warbands.
Re: Balance of the game
You not wrong but in this forum you read mostly order answers. Destro Opinion can read more in the global chats. I think for a long time destro had better chars and order had more players....than the classes getting more equal but the numbers are the same as before. Destro wins always, when order wbs change the realm but an order heart is what it is. In these days there is no realmproud, so wbs lost on destro side, if order have advantage and sometimes order lost wbs, if big guilds try to level their detro chars. Look at numbers during keepfights. You can read, this game where dead without xrealming. Maybe than its time for this. Thats my opinion.
Re: Balance of the game
lemao wrote: Sat Jan 17, 2026 4:02 pm You are indeed wrong.
Whoever is more organised usually wins more.
this is the correct answer.
there are many available statistics that point to 50/50 (51/49 or 52/48 sometimes) overall faction population. kills are also fairly evenly when looked at over a good length of time.
for example we can see that population in tier 2+ (level 16-40, majority of players) generally slightly favors destro within the past few months but not by a lot:

we can also see that order gains a bit more kills on average. this is unlikely due much to game balance but rather to having more destro to kill as well and having AAO more often. this makes playing order more desirable for the influential, stronger and more organized xrealm guilds, as they want to reap the benefits of AAO and the challenge of fighting greater numbers:

destro also has an ever-growing pug warband/overflow culture which is more about massing numbers rather than organization or strategy, leading to them being more prone to cannon fodder situations. personally i find that is very lore fitting and thematic
Gersy - Witch Hunter General
Not Good Enough / NGE
70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM
Alt (below 70)
WL
CHOP, BG, BO, ZEAL
Witch Hunter General's Compendium (WH Guide)
Not Good Enough / NGE
70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM
Alt (below 70)
WL
CHOP, BG, BO, ZEAL
Witch Hunter General's Compendium (WH Guide)
Re: Balance of the game
Thanks for the statistic, would be intrerresting to have the win rate of events and active players, not counting charactersgersy wrote: Sat Jan 17, 2026 6:56 pmlemao wrote: Sat Jan 17, 2026 4:02 pm You are indeed wrong.
Whoever is more organised usually wins more.
this is the correct answer.
there are many available statistics that point to 50/50 (51/49 or 52/48 sometimes) overall faction population. kills are also fairly evenly when looked at over a good length of time.
for example we can see that population in tier 2+ (level 16-40, majority of players) generally slightly favors destro within the past few months but not by a lot:
we can also see that order gains a bit more kills on average. this is unlikely due much to game balance but rather to having more destro to kill as well and having AAO more often. this makes playing order more desirable for the influential, stronger and more organized xrealm guilds, as they want to reap the benefits of AAO and the challenge of fighting greater numbers:
destro also has an ever-growing pug warband/overflow culture which is more about massing numbers rather than organization or strategy, leading to them being more prone to cannon fodder situations. personally i find that is very lore fitting and thematic![]()
Re: Balance of the game
TChalla wrote: Sat Jan 17, 2026 7:14 pm
Thanks for the statistic, would be intrerresting to have the win rate of events and active players, not counting characters
https://maartenson.net/ror_graph.html can find more infos here, not sure what you mean by event ^^ but scenario are basically 50/50 as well

Gersy - Witch Hunter General
Not Good Enough / NGE
70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM
Alt (below 70)
WL
CHOP, BG, BO, ZEAL
Witch Hunter General's Compendium (WH Guide)
Not Good Enough / NGE
70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM
Alt (below 70)
WL
CHOP, BG, BO, ZEAL
Witch Hunter General's Compendium (WH Guide)
Re: Balance of the game
Thank's for the sites, i understand now that people switch side to be on the winning faction. a bit sad as it takes out the spirit of the game to be 2 opposing side. Well, its PVE for chaos tonight, don't want to be a training dummy 
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