Lockout system is a failure and TUP takes advantage of it

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Yogen
Posts: 3

Lockout system is a failure and TUP takes advantage of it

Post#1 » Mon Jun 01, 2026 3:12 pm

The new faction lockout system is terrible and easily susceptible to abuse.
As it currently stands, the lockout system only leads to the sieges going from being an enjoyable part of the game to being a farming trap that, masked under the excuse of "good fights" or "balancing the population", benefits only the xrealmers who maliciously abuse the absence of lockout time, that is, TUP and those close to them, totally harming those who play a single faction. One thing is the respectable xrealm in which during a zone dispute some players change factions to level the numbers and another is a mean, abusive and malicious xrealm made with the intention of compromising one side when they are part of it and then leaving it in an unfavorable situation and farm them.

Several days ago TUP encouraged through the region chat to summon a ram in Caledor while they were playing in the order. As the ram arrived at the door of the destruction keep, TUP xrealmed to destro and along with them, a bunch of other characters logged into the destruction, suddenly turning the AAO around and putting us outnumbered in less than 5 minutes. Of course the siege failed, and that dirty and malicious xrealming left us suspicious of how convenient and sudden the population change had been and we kept our eyes open.
Just yesterday they fooled us for the second time, this time in Praag. Having 40% red AAO, TUP supported on chat summoning a ram while playing in the order. In the destruction there was absolutely no organized guild, only an open warband with 14 members. This time, as the order ram arrived at the destruction keep and without the outside door having yet fallen, suddenly the AAO had changed, and now we were outnumbered by 20%, and we began to become suspicious. Suddenly, as the interior door fell, TUPs appeared logged into the destruction, along with Tyrex, and much more destruction that "coincidentally" decided to log in at that moment and that as the siege ended, "coincidentally" logged out... The siege failed and in less than 2 minutes, TUP was back in order and forming a warband.

When this malicious xrealming takes place and is pointed out by the region chat, its acolytes respond with "do you prefer an empty keep?", as surely some enlightened person is going to respond here. To them I say:
- No, I leave that to the destruction that only sieges with a minimum of 80% AAO and making sure to have all the entrances to the keep well guarded so that no one enters. But when one besieges, the first step, logically, is to have more numbers than the enemy. You don't siege in order to get the AAO changing drastically due to malicious use of the lockout system by a group of people and all their friends and suddenly being outnumbered.

Asked about it, TUP members only respond by excusing in "We are only here because of the good fights and the kills", which further reinforces the argument that these people take advantage of the system. The penalty doesn't matter to them at all, they are already fully equipped in both factions and are only concerned about the killboard, so this system is perfect for them since they don't care about RR or warcrests.

According to these two occasions that we have noticed and kept an eye on them:
- They are playing in order until there is a little AAO% and they incite or support the siege via chat.
- Once the siege is on, they xrealm the destruction and appear along with many other players who were not there moments before, so suddenly you are besieging in numerical inferiority.
- They have enemies to kill along with the destruction that was already connected and now they can attack an enemy that is outnumbered, at the mercy of a couple of oils and a keep lord.
- They make a slaughter and inflate their killboard.

So, if the lockout system does not change, it only leaves us one option: Siege as destruction does, when the AAO is 80% or higher, so that perhaps, counting on TUP's Xrealm and their acolytes, we still have the sufficient numerical superiority to be successful in the siege, since in a game with such a small population, the malicious xrealm of a guild and the sudden appearance of its friends creates an instantaneous and brutal imbalance.
Every time TUP encourages a siege, we will not support it as we will not be fooled a third time, and by chat we will let it be known that besieging with TUP in order will only bring a sudden and massive xrealm in favor of destruction (even more so when the siege leads to a fortress) and we will try to discourage carrying out the siege until the AAO is exaggeratedly favorable to us or these people are on the other faction.
If the developers really intend for the game not to die, a solution should be found (among them, re-implementing the 90 minutes of faction lockout, or even increasing them) so that such abusive and mean practices do not continue to be carried out and even less so by players who have been here for years.
It is sad to see that a well-intentioned attempt by developers to give us the freedom to keep the population balanced is taken by some to transform it into a tool with which to abuse the system and ruin the gaming experience for the rest of the players.

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rorswar
Posts: 63

Re: Lockout system is a failure and TUP takes advantage of it

Post#2 » Mon Jun 01, 2026 3:21 pm

Gonna need popcorn for this one.

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Rowanmantle
Posts: 208

Re: Lockout system is a failure and TUP takes advantage of it

Post#3 » Mon Jun 01, 2026 3:45 pm

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Minisynn
Posts: 216

Re: Lockout system is a failure and TUP takes advantage of it

Post#4 » Mon Jun 01, 2026 3:49 pm

> Be Rowan

> Come back to RoR for a month before the new MoP Classic patch drops

> Cause a 9/11 level event for the daily playerbase by swapping sides here and there with his warbands

> Let TUP take all the blame for it

> Leave the game again without elaborating

He really is my GOAT

(Also, actually on topic, I maintain that almost everyone that complains about xrealming are just angry that their free farming and empty keep/fort sieges are getting interrupted by people that actually put up a fight against them. Also, there is literally only one person in TUP that's actually done gearing all of their chars, despite the 10 years of "full sov wb" memes. Also also, the idea that people would need to abuse xrealming to "inflate killboard stats" is genuinely hilarious lmao)
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Tyrex2017
Posts: 89

Re: Lockout system is a failure and TUP takes advantage of it

Post#5 » Mon Jun 01, 2026 3:57 pm

Thanks for this post. Don't blame Tup for using this system, blame the system. Yesterday in Praag, Tup simply highlighted the failure of the current Xrealm system.

For readers, yesterday in Praag: for two hours we witnessed completely absurd balance changes that are unhealthy for the game. For example: going from 100% AAO on the order, Destro pops RAM, Xrealm, even number, siege fail because org bands on Orda, Destro withdraws from the lake, 100% AAO Destro, Orda pops RAM, Tup Xrealm, and we reform band on Destro, take back the keep, rinse repeat for 2 hours.

To clarify, I'll add that I'm not a member of Tup or a friend of Tup. I play Destro exclusively, and we also suffered from this mechanic with two failed sieges. What we did: after the siege failed, Tup on order (or any solid org band), we withdrew from the lake while waiting for Tup (or any solid org band) to swap back to destro.

So, like you, we suffered, but we also benefited from these abuses of xrealm. Don't blame Tup, blame the system. Now, I don't have any solutions to change the system. But having experienced it, this system isn't healthy for the game.

And the lesson we learned: no RAM pop while Tup is running. :mrgreen:

Yogen
Posts: 3

Re: Lockout system is a failure and TUP takes advantage of it

Post#6 » Mon Jun 01, 2026 4:11 pm

Thank for your words, Tyrex! You are right, the system is the one to blame, but TUP is who gets profit of it, or "highlight" the issue, as you say.
I know you only play destro, and I'm glad for your aknowledgement of the problem and appreciate your sincerity when saying " What we did: after the siege failed, Tup on order (or any solid org band), we withdrew from the lake while waiting for Tup (or any solid org band) to swap back to destro." and the rest of your post.
We will also adhere to the "no RAM pop while Tup is running." politic.
I hope this posts stirs the waters and leads to a solution to the problem.
See you on the battlefield, greenskin!

Gegga
Posts: 140

Re: Lockout system is a failure and TUP takes advantage of it

Post#7 » Mon Jun 01, 2026 4:26 pm

Skill issue
Samson Biceps, famous egg.
Not toxic.
https://www.youtube.com/channel/UCFwrnY ... W04dqEoEng

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