When I talk to people pretty much all of them agree that the fun of fighting has decreased over the last years.
Lets gather some input/feedback here. Feel free to answer one or more of these questions:
-> What do you think got worse? Or do you think it got better? Tell as what and why. Keep it short. What got worse and why, maybe short suggestion to improve.
-> What do you think is currently hurting the overall fun? You don't like pulls or stealthers? Tell us.
Keep it short. Please stay on topic.
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I do the start.
I personally think that there are some "cheesy" game plays that are really hurting the overall fun for me:
1. Fishing for people with pulls. It's such a low risk/high reward strategy that is very easy to pull off and very hard to counter, granting almost a guaranteed kill in most cases. The pull distance for Maras/WLs is just too far. It feels unfair and not fun.
2. Playing golf with people. Tanks with crazy high defenses walking in knocking someone down and punting it into the own lines. Like with pulls it is a low risk / high reward tactic that is again very hard to counter, almost impossible. Again it feels unfair and not fun.
3. Moral drop farming. This I see a lot in orvr by organized warbands. They wait for their morals, pretend to fall back just to overpower them quickly with moral drops. Again a very cheesy play which can be executed almost every minute. For the casual players just wanting to have fun this feels very unfair and not fun because they keep getting killed without being able to kill anything. Works especially well on destro with their fast moral gains, snare prayer from doks and mara aoe kd.
4. Small scale died off with all the overtuned stealthers everywhere. Nothing to add there. Should be obvious.
There is only one point for me that really made the game better than before:
1. I like the new scenario queue system. Works really well and I think it's the best you can get out of that queue system. Fun in scenarios increased due to more equal matches.
Your turn.
Fun is decreasing - lets discuss
Fun is decreasing - lets discuss
Last edited by lumpi33 on Fri Jul 10, 2026 11:36 am, edited 1 time in total.
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abezverkhiy
- Posts: 619
Re: Fun is decreasing - lets discuss
Just close your account and go somewhere else. Don't let the door hit you on the way out. You and every other snowflake voting Yes.
Re: Fun is decreasing - lets discuss
Maybe there's just a loss of memory going on? All these tactics you mention have been in the game since I started playing (after all zones were open but before forts were introduced, not sure when that is). I've been golfing people on my chosen for a long time, if you don't pay attention to a tank in your midst then it's trouble. And tanks extra tankiness is offset by the extra stats/abilities that other classes get, I don't see myself as more or less tanky (when I'm in bis) than I was in previous bis gear.
And some of these have improved significantly. Morale drops used to be much tougher to deal with. Mara pull has been significantly corrected from when you could yoink people from way over the map (basically while the channel was going you could back away and they could run away and they'd still get pulled).
And some of the things that you probably would have complained about have been changed already. The icd on infernal wave stopped org wbs from insta infernal wave sorc/choppa wbs. The change to rampage removed the slayer/bw wb meta that destro could only counter by not facing it (not saying there aren't slayer issues now, just referring to this meta).
There seems to be a move on this forum to continually talk the game down and talk about some great time in the past. The game is pretty good at the moment on all your points and has improved over my time. That doesn't mean things can't be improved and that there aren't problems but this seems to be a loss of memory of what has improved.
And some of these have improved significantly. Morale drops used to be much tougher to deal with. Mara pull has been significantly corrected from when you could yoink people from way over the map (basically while the channel was going you could back away and they could run away and they'd still get pulled).
And some of the things that you probably would have complained about have been changed already. The icd on infernal wave stopped org wbs from insta infernal wave sorc/choppa wbs. The change to rampage removed the slayer/bw wb meta that destro could only counter by not facing it (not saying there aren't slayer issues now, just referring to this meta).
There seems to be a move on this forum to continually talk the game down and talk about some great time in the past. The game is pretty good at the moment on all your points and has improved over my time. That doesn't mean things can't be improved and that there aren't problems but this seems to be a loss of memory of what has improved.
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Shogun4138
- Posts: 298
Re: Fun is decreasing - lets discuss
Its not the game play or classes. This post is just an attempt to nerf classes themselves.
The real issue Imo is that it's been the same zones and same keeps with nothing new. That becomes rather stale after 4 years. At some point balancing has to take a back seat, you will always have the babies that die and run to the forums.
New dungeons are cool but no one wants to do the 4 times on every character they have. Thst ends up doing it 16+ times and then helping others.. It becomes a chore and not an adventure.
- turn BOs into small towers requiring capture
- add new siege
- holding BOs should have an impact
- utilize off zones for new pvp adventures
- maybe make a crypt, burrow, scavenger tunnel pvp area.
Those suggestions are intensive for the Devs ti axcomplish but they have done some marvelous work already. LOTD looks to be highly promising.
Its not the class issues. Its the repeatability issue.
The real issue Imo is that it's been the same zones and same keeps with nothing new. That becomes rather stale after 4 years. At some point balancing has to take a back seat, you will always have the babies that die and run to the forums.
New dungeons are cool but no one wants to do the 4 times on every character they have. Thst ends up doing it 16+ times and then helping others.. It becomes a chore and not an adventure.
- turn BOs into small towers requiring capture
- add new siege
- holding BOs should have an impact
- utilize off zones for new pvp adventures
- maybe make a crypt, burrow, scavenger tunnel pvp area.
Those suggestions are intensive for the Devs ti axcomplish but they have done some marvelous work already. LOTD looks to be highly promising.
Its not the class issues. Its the repeatability issue.
Gogo - WE
Propaine - Chosen
Fingablasta- Rsh
Propaine - Chosen
Fingablasta- Rsh



