Hello,
Lately I feel I've been focusing too much on what gaps and lack of rvr updates and a disagreeable development direction. There is generally speaking also a negativ vibe towards some of the later patches and years of content.
But its not all bad, event if we disagree.
Feel free to join me below in appreciating some RoR additions and changes that stand out to you as a super positive change or addition over the years. Maybe we dont all agree on each item listed, but we dont have to.
Ill start.
1) Largescale game performance after the Peon Wave suddenly saw a fantastic spike and imho became the best on the large for this bracket of pvp. WoW, GW2, Daoc, Rift or whatever MMO. Nothing comes close to the smoothness we can have with modern PCs and correct settings for largescale, as RoR provides!
2) Killboard added as a statistic tool. Here I am not talking about ego killspreees and pugfarming, but the ability to see a skirmish, see how many players each guild had, how they performed and the ability to see more of the full picture from a clash, session or skirmish. To better understand what worked and what didnt work. Requires more of a non bias view individually to use imo.
3) The Battleobjective stacking reward buff added a year ago. Personally I drive my guild towards getting these buffs, and try to use this system. I wish more players did too, and that there would be more patches in the same direction. It showed me the devs and RvR team understands player behavior, and that there is hope for future rvr patches to tacle rvr and community mindsets.
4) The live event cloak I use on my BW with the Ember and the chicken (i dont really do lore at all) but ill likely never replace this cloak and in rough times, this cloak skin alone lets me enjoy the rough times on RoR. thanks to the artist team from the buttom of my heart!
5) The scenario matchmaking system might still need tweaks, but i think discordant solo queue pops and the new updated matchmaking is making the way for a better overall scenario experience between all levels and playstyles and brackets all around.
6) Live events is not for everyone, I personally like alot of them. Minus the emoting tasks lol. There are some cool rewards, and this has indirectly solved some of the games gold economy to make sense against to have gold on hand to save and invest in limited skins, or items, throughout the year.
7) The new player updated quest, tuturial T1 dungeon, free talismans, milestone mail with potions and more of a welcoming introduction to game systems and less of a veteran vs noobie powercreep approach. This helps us all if the newcomers last longer.
8) The hardmode achivements and speedrun quests for dungeons. I personally find it fun havin the option to either, it makes pve more visitable even when you dont need it for progression, but feel like doing something other than rvr for a night.
9) The changes to AM/Shammy, Zealot & RP class mechanics were really enjoyable additions imo to the game and fixed how few builds and players for example used the old shammy mechanic beside Furt of da Green builds. I hope we see more class mechanic overhauls and logical direcional changes to classes that need it.
10) Addons being constantly implimented, updated and improved. Thanks for sharing, creating and testing to those that make this possible!
Those were some of my all around, first to mind changes that pushed RoR in a better direction from the foundation of AoR live servers.
We might not agree on all or some of them, and my playstyle and yours might not aline. But then you can cover those changes, that didnt stand out to me, to show appreciating towards some areas I might disagree with or have taken for granted.
But thanks to everyone who have worked, or is working on making RoR bette!
Appreciating thread
Appreciating thread
[BW]Bombling 95
[SL]Slayling 82 - [Eng]Bombthebuilder 82 - [WP]Orderling 82 - [Kobs]Bling 81 - [WH]Hatlinggun 78
[MSH]Bombing 90
[Chop]Chopling 85 - [Sorc]Notbombling 83 - [DPSZL]Destroling 82 - [BO]Bonkling 81 - [Mara]Handling 80 - [DPSSham] Smurfling 75
(Server first RR 90 both realms 26-05-2026)
[SL]Slayling 82 - [Eng]Bombthebuilder 82 - [WP]Orderling 82 - [Kobs]Bling 81 - [WH]Hatlinggun 78
[MSH]Bombing 90
[Chop]Chopling 85 - [Sorc]Notbombling 83 - [DPSZL]Destroling 82 - [BO]Bonkling 81 - [Mara]Handling 80 - [DPSSham] Smurfling 75
(Server first RR 90 both realms 26-05-2026)
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