"But, we just want to be able to swap sides and balance the game..."
Not ONCE has that ever been the actual case. People will ALWAYS chose the easy win.
We will never have balance until Destro gets nerfed. WE and SH are insane. Well, all the classes are. Just had a solo SH kill a full BiS tank and full BiS SL with a pocket healer, yet the SH killed all 3 (healer last) in less than 1 minute.
No wonder no one wants to play order anymore
Game balance
- wardfan220
- Posts: 183
Game balance
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arturziomas
- Posts: 62
Re: Game balance
Farming destro pugs is not easy enough for you?
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Tugtug 90 BO
Tuglug 8x Shammy
Tugfug 8x SH
Tugpug 8x Choppa
Tughug 6x DoK, Tugrug 8x Zealot
Tuglug 8x Shammy
Tugfug 8x SH
Tugpug 8x Choppa
Tughug 6x DoK, Tugrug 8x Zealot
Re: Game balance
Bit of an odd post.
Does Destro have certain classes that are OP? Sure.
Does Order have certain classes that are OP? Sure.
Does Destro generally have more numbers? Yeah.
Does Order typically have more kills. Yeah.
Things aren’t perfect and balancing takes way too long to get fixed, but both sides have outliers, pros and cons, etc
Does Destro have certain classes that are OP? Sure.
Does Order have certain classes that are OP? Sure.
Does Destro generally have more numbers? Yeah.
Does Order typically have more kills. Yeah.
Things aren’t perfect and balancing takes way too long to get fixed, but both sides have outliers, pros and cons, etc
Re: Game balance
Getting yoinked by GtdC behind keep doors, and then being out of los for rez is an issue for Order. Maybe despawn the doors when they fall, or not block los. It is really punishing for tanks, and severely limits your mobility in heavy seige situations. Destro obviously doesn't have that issue.
I would also like to see pulls in general go on cd to make counter-play more viable. It's not particularly great to taunt off a mara pull, and then have them just cast it immediately again. It takes a decent amount of timing. Both pulls should go on cooldown when cast.
Other than these niche situations balance seems more or less fine. I cannot speak to the concerns around small man and WE in particular. SH is very strong, but there are some SW out there that put up bonkers numbers.
I would also like to see pulls in general go on cd to make counter-play more viable. It's not particularly great to taunt off a mara pull, and then have them just cast it immediately again. It takes a decent amount of timing. Both pulls should go on cooldown when cast.
Other than these niche situations balance seems more or less fine. I cannot speak to the concerns around small man and WE in particular. SH is very strong, but there are some SW out there that put up bonkers numbers.
Fley - Zealot Domoarigobbo - Shaman
Squid - Squig Squit - B.O.
Black Toof Clan
Squid - Squig Squit - B.O.
Black Toof Clan
- wardfan220
- Posts: 183
Re: Game balance
So 1 SH taking out a 3 man is balanced. OK...rorswar wrote: Thu Jul 16, 2026 6:22 am Bit of an odd post.
Does Destro have certain classes that are OP? Sure.
Does Order have certain classes that are OP? Sure.
Does Destro generally have more numbers? Yeah.
Does Order typically have more kills. Yeah.
Things aren’t perfect and balancing takes way too long to get fixed, but both sides have outliers, pros and cons, etc
Re: Game balance
Sounds like a skill issue on the side of the order players.wardfan220 wrote: Thu Jul 16, 2026 5:44 am Just had a solo SH kill a full BiS tank and full BiS SL with a pocket healer, yet the SH killed all 3 (healer last) in less than 1 minute.
No wonder no one wants to play order anymore
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