Since the current "campaign timeline" (zone locks, fort outcomes) can't be found via the API (as far as I know), I've tried to recreate it using the kill-data from the killboard/API. Mostly to surface it abit so you can get a feel how the server flows back and forth, but also (of course) to maybe collect some statistics over time. Right now I've only built a timeline since july while trying to cement the methodology, but I will backfill so we get data over longer timeperiods.

https://maartenson.net/ror_campaign_timeline.html
There are uncertainties, since theres lots of factors I dont know, I just infer from how the kills have flowed over time and locations, but it at least points to something. It's also not realtime in any way, since I have to be certain of an outcome before I can log it, and I can only do that when I'm pretty sure the action has moved to one of the next logical steps in the campaign for the pairing. I think its pretty cool.
/j



