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[Morale 2] Raze

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Haojin
Posts: 1062

[Morale 2] Raze

Post#1 » Thu Dec 07, 2017 11:17 am

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Raze is a M2 of tanks that makes 4 tick of 300 damage every 1 second. 1200 damage in 3 seconds for each tank.

Issue :
It's super easy to achieve and super easy to wipe people with only coordinating it with tanks like 3-2-1 GO.

Assuming 8 tank coordinating raze : 1200 X 8 = 9600 AoE morale damage in 3 seconds 65 ft. It becomes worse with 8+ tanks, just imagine 16 tank doing that agaist a normal order warband :
Not mentioning that only 8 tank doing that damage while other 8 dd bombing. That means gg for order warbands in 20-30 seconds [due to morale pump of chosen/borc] most of the time.

How to Counter:

1- Taunt [It's single target, and reaction time is too low, you probably will be dead before you use it]
2- AoE Knockbacks [%90 of the time tanks will be block it even you realize you're razed ]
3- Rift [%90 of the time tanks will be block it even you realize you're razed ]
4- Other CC's, AoE/ST [%90 of the time tanks will be block it even you realize you're razed ]
5- AoE interrupts [WL-MARA-MAGUS-ENGIE] [%90 of the time tanks will be block it even you realize you're razed ]
6-AoE Morale Drain [KOTBS-MARA]

6-a Crushing Blow :Mara got upper hand to counter it before order tanks build raze, just spam aoe abilities with 3-4 Mara and you'll be fine.
6-b Solar Flare: not optimal due to being M4 and rely on AM, it's %100 doable with 4+ AM tho. Just a HUGE effort to counter no brainer 8+ tank raze in 15 seconds.

7- Stack wounds [ Like 10-11k]
8- Separate [Not optimal due to collusion]


Solution 1:
Remove "Raze" from the game. [This will be the best choice imho]

Solution 2:
Make the tank's block-parry-dodge-distrupt rate %0 when using raze so they will be open for AoE CC's. Won't be optimal if they're immune.

Solution 3:
Make AoE Interrupts undefendable OR %X Strike Through

Solution 4:
Replace "Solar Flare" instead of "No Escape" with playing with tooltip [example: Solar Flare, No damage, Full Morale Drain OR 1200 Damage, 1800 Morale Drain]

Make Marauder attacks not able to drain tank/healer archtype's morales. Because even you make Solar Flare M1; KOTBS not gonna reach M1 anyways due to high morale drain of marauder.
Guildmaster of Phalanx

K8P - Karak Norn

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Penril
Posts: 4441

Re: [Morale 2] Raze

Post#2 » Mon Dec 11, 2017 3:52 pm

Declining for now, there is something planned for morales and I'm sure Raze will be included.

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