[RP] Rune of Battle

These proposals have passed an internal review and are implemented in some way on the server. Review for specific implementation details.
Posts: 87

Re: [RP] Rune of Battle

Post#41 » Sat Sep 09, 2017 5:28 pm

Awesome news looking forward to playing dps rp again.

As im not able to test rp for a while still... anyone know if rob procs efficient runecarving ?

The buff to rofate + the rob buff might really increase the lifetaping of this class for solo or small grp play. Especially with rune of fortune + disrupt +armor build....
Kolland & Irolland

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Posts: 40

Re: [RP] Rune of Battle

Post#42 » Mon Sep 18, 2017 6:54 am

Penril wrote:- Rune of battle cooldown cut to 30s ability is unaffected by cooldown reduction abilities.
- Rune of Nullification duration increased to 10s
- Rune of Fate cooldown reduced to 20s
How about leave the CD on 1 min (or increase it to 90 sec) and change it to affect all players in the group within 80 feet? With this it'd become a "tiebreaker" instead of a dmg/healdebuff skill.
Zzharg Madeye

Posts: 4441

Re: [RP] Rune of Battle

Post#43 » Thu Sep 21, 2017 1:16 pm

Time to lock, thanks for the feedback.

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