Really bad changes with the AOE cap.
Keeps and Forts are impossible to attack now you can't even dent the defenders on a push.
and if anything. this makes zerging stronger.
Revert this now please.
Patch Notes 26/07/2024
Forum rules
Before posting on this forum, be sure to read the Terms of Use
Before posting on this forum, be sure to read the Terms of Use
Ads
Re: Patch Notes 26/07/2024
ppl lived with 9 aoe cap very good, ppl are just apset because now u cant spam mindless aoe, byt assist.
keep/fort push should be now more coordinated between players. also give lesser realm defend tham more than just skipp that part of game. and oofc ppl will be upset nomore door-pve.
keep/fort push should be now more coordinated between players. also give lesser realm defend tham more than just skipp that part of game. and oofc ppl will be upset nomore door-pve.
"give wh and witch propper aoe like evrywone has it!"
Re: Patch Notes 26/07/2024
throwing shite at the wall just to see what sticks huh. gonna do wonders for online numbers for sure. the aoe cap change really ties up the recent choppa / slayer nerf nicely 

Last edited by bw10 on Fri Jul 26, 2024 6:21 pm, edited 1 time in total.
-
- Posts: 285
Re: Patch Notes 26/07/2024
Aoe cap to 9 is very nice change to right direction but it it needs few another things to highlight the good. Few are Morale dmg cap removed and aoe HD's to 50% And back to all who had + 2h Wp to equal it out.
Also things like Morale 2 100% Dmg is actually a positive thing as well in the end even though its not fun to get hit 7k by 1 skill this is another thing that makes Single target kills possible close to always even if target is super hard to kill this is one of the better ways to achieve kills because fun relies on the kills.
Also Magnet/Rift pulling people from keep walls now with 9 cap is a great move because both sides have it + it pulls 4 or 5 so they are very useful now with 9 cap. Nuances of the gameplay get lost with 24 ae cap imo, it feels like adding not earned these numbers kills and just 2-3 ae dps who know what they do they can do alot to 1 wb with 24 cap.
Someone else said it but now that Morale's cant wipe Warbands there is no need for the dmg cap!
Also things like Morale 2 100% Dmg is actually a positive thing as well in the end even though its not fun to get hit 7k by 1 skill this is another thing that makes Single target kills possible close to always even if target is super hard to kill this is one of the better ways to achieve kills because fun relies on the kills.
Also Magnet/Rift pulling people from keep walls now with 9 cap is a great move because both sides have it + it pulls 4 or 5 so they are very useful now with 9 cap. Nuances of the gameplay get lost with 24 ae cap imo, it feels like adding not earned these numbers kills and just 2-3 ae dps who know what they do they can do alot to 1 wb with 24 cap.
Someone else said it but now that Morale's cant wipe Warbands there is no need for the dmg cap!
Re: Patch Notes 26/07/2024
AoE cap change is huge. Wonder how it will play out.
It would be nice if at the end of this test you can share some of the data.
It would be nice if at the end of this test you can share some of the data.
SW, Kotbs, IB, Slayer, WP, WL, SM, Mara, SH, BG
Re: Patch Notes 26/07/2024
I really like the AoE cap, made fights last longer and not end after 30secs of 1-button aoe mashing. I would even suggest AoE-cap at 12 for the future, so people who are either upset or very welcoming about this change find a middle ground and everybody is happy (for once). Of course there are also a few other things that need some tweaking but all around this is a very good start in a nice direction.
Re: Patch Notes 26/07/2024
finally some common sense. I totally support 9 person caps aoe. No more braindead melee 1 button spam skill (both physical dps and caster melee). thanks devs!normanis wrote: ↑Fri Jul 26, 2024 6:05 pm ppl lived with 9 aoe cap very good, ppl are just apset because now u cant spam mindless aoe, byt assist.
keep/fort push should be now more coordinated between players. also give lesser realm defend tham more than just skipp that part of game. and oofc ppl will be upset nomore door-pve.
Re: Patch Notes 26/07/2024
People in ror think ror has aoe, this is aoe:
https://auno.org/ao/db.php?id=28620
80 ft range which can be increased to 130 or so, 80 ft radius of effect, no limit on number of targets. The thread after several casters hit a zerg of 100+ with it in same time lasted for several months back in the day.
https://auno.org/ao/db.php?id=28620
80 ft range which can be increased to 130 or so, 80 ft radius of effect, no limit on number of targets. The thread after several casters hit a zerg of 100+ with it in same time lasted for several months back in the day.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."
— Azeila, Alluress of Slaanesh
— Azeila, Alluress of Slaanesh
Ads
- agemennon675
- Posts: 543
Re: Patch Notes 26/07/2024
Aoe cap change could change the meta, lets try it out and see how it plays
Destruction: 40-BG / 40-DoK / 40-Chosen / 37-Mara / 37/Sorc / 36-SH / 36-Choppa / 24-Shaman / 16-WE
Order: 40-SW / 40-SM / 40-WP / 40-WL / 39-Kotbs / 38-BW / 33-AM / 22-WH / 16-RP / 12-Slayer
Order: 40-SW / 40-SM / 40-WP / 40-WL / 39-Kotbs / 38-BW / 33-AM / 22-WH / 16-RP / 12-Slayer
Re: Patch Notes 26/07/2024
Of course they had to quickly push in barriers for the weekend sc at the last moment
Ring event has started, the hunting season for the premades is opened and woe to the chance a single pug might escape the farmers by retreating to the safety of the spawnpoint.
The event will obscure the further decline of the playerbase, but afterwards it gets interesting: at some point Max will have to intervene the lobbying of the sweatlords and listen to what the run of the mill player has to say or the server will be as lively as a graveyard.

Ring event has started, the hunting season for the premades is opened and woe to the chance a single pug might escape the farmers by retreating to the safety of the spawnpoint.
The event will obscure the further decline of the playerbase, but afterwards it gets interesting: at some point Max will have to intervene the lobbying of the sweatlords and listen to what the run of the mill player has to say or the server will be as lively as a graveyard.
Who is online
Users browsing this forum: Ahrefs [Bot] and 5 guests