It'll be tested for a brief period, you can afterwards share your feedback. But first, please try it out and see the player behavior for a few days.
Patch Notes 27/11/2020
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Re: Patch Notes 27/11/2020
Good post m8, but this game was made was made by professional game developers. Why do we need "future professional" devs being "creative"?duds wrote: ↑Fri Nov 27, 2020 11:58 am Out of the subject. But i feel like i need to say this. Most of you guys seems spoiled little brats. Not because you complain about everything even before trying, but the way you complain in every single post in this forum. Give them some feedback and respect the dudes who are working their ass of for this.
For me makes more sense this "future pro devs" to emulate war. I dont think the players are the "spoiled little brats":)
Re: Patch Notes 27/11/2020
I see why the changes to SoR were made. Because it was all boiling down to "SoR shows we have more duds - we attak. SoR shows we have less duds - we protec". Now it should be less predictable

"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld
Re: Patch Notes 27/11/2020
Re: Patch Notes 27/11/2020
Yes i agree typically at the class has a further range advantage in the perspective that typically to maintain the single target potential in a scenario of when a melee comes into close combat and aoe spams the turret down, removing your stacks and forcing you to have to reset it, ap cost + time makes it kinda an awkward situation, personally i would have gone in the direction of 25% for machine gun turret, will need to see how 25% for bombardment and 50% for flame turret works though before i can make final judgement of course.Grunbag wrote: ↑Fri Nov 27, 2020 11:52 amWe choose , for now , to not give it to gun turret and punk horro due to high range they have and can be more safe most of time , the 2 other turret are way more exposed. So we have gave a turret heal that will help combined with the aoe damage reduction . We will track it anywayxanderous wrote: ↑Fri Nov 27, 2020 11:48 am Appreciate the buff to reduced aoe damage on turrets and deamons, would have loved to have seen it also added to the machine gun turret and pink horror, because one pit of shades or tzeentch's firestorm pretty much kills it making it a pain vs aoe spammers on walls at keeps/forts.
Bashgutz RR82 Borc Vaseryn RR61 SM Krantz RR82 Knight Corvinus RR70 Chosen Mormonty RR72 IB
Starkus RR70 BG Snaptz RR83 SH Plagueis RR81 Magus Alec RR85 Engie Sourgazt RR69 Shaman
Kreaver RR80 Marauder Dugald RR75 Slayer
Starkus RR70 BG Snaptz RR83 SH Plagueis RR81 Magus Alec RR85 Engie Sourgazt RR69 Shaman
Kreaver RR80 Marauder Dugald RR75 Slayer
Re: Patch Notes 27/11/2020
Thanks for the changes to SOR, at least experiment to make rvr less predictable
Re: Patch Notes 27/11/2020
that's something we thought about, but we wioll see how it goes with this value, and adjust if necessaryxanderous wrote: ↑Fri Nov 27, 2020 12:39 pmYes i agree typically at the class has a further range advantage in the perspective that typically to maintain the single target potential in a scenario of when a melee comes into close combat and aoe spams the turret down, removing your stacks and forcing you to have to reset it, ap cost + time makes it kinda an awkward situation, personally i would have gone in the direction of 25% for machine gun turret, will need to see how 25% for bombardment and 50% for flame turret works though before i can make final judgement of course.Grunbag wrote: ↑Fri Nov 27, 2020 11:52 amWe choose , for now , to not give it to gun turret and punk horro due to high range they have and can be more safe most of time , the 2 other turret are way more exposed. So we have gave a turret heal that will help combined with the aoe damage reduction . We will track it anywayxanderous wrote: ↑Fri Nov 27, 2020 11:48 am Appreciate the buff to reduced aoe damage on turrets and deamons, would have loved to have seen it also added to the machine gun turret and pink horror, because one pit of shades or tzeentch's firestorm pretty much kills it making it a pain vs aoe spammers on walls at keeps/forts.
Re: Patch Notes 27/11/2020
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Re: Patch Notes 27/11/2020
Looking forward to see how the SoR changes affect RvR and the zergin'. Seems like good stuff!
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