Renown Abilities
Re: Renown Abilities
Well next would be to test if the extra persists for an initiative debuff or increased chance to be crit. If so, then least the 6% isn't wasted. It is just waiting for you to be debuffed same as armor. Could it be that it was deliberately not supposed to affect opponents bonus crit chance, but solely to reduce your inherent chance to be crit... If that makes any sense
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Re: Renown Abilities
Another longish post sorry
But the question here is slightly different: are -ve values preserved in the middle of the calculation? E.g. with roadkill's test, the values were:
-Base chance to be crit from ini = 9%
-Reduced chance to be crit (from FS3) = 15%
-Opponent's flat % increase to crit (from Spiked Squig) = 5%
I thought that should resolve as just a basic sum, i.e. 9% + (-15%) + 5% = -1%, with the final chance to be crit ('final value') then being 0%.
But according to roadkill, he still got crit by that SH, suggesting that the formula doesn't work as above. How would you expect the above to evaluate, bloodi? As I said, I can't remember (or maybe never knew) how it worked myself; it seems weird to me as it is now (based on these results), but could be correct for all I know.
Thanks for the link. I think that was just referring to the final value though, wasn't it? As in, if you had, for example, a total of -20% reduced chance to be crit, and a particular opponent had 15% chance to crit you (<% from ini> + <their increased crit chance %>), the final value would be 0% (not -5%). Same with armour/resists: even if your debuff were higher than an opponent's armour/resist value, there's no extra benefit - it still just evaluates to 0% at the end of the calculation.bloodi wrote:I asked Aza if any value goes below 0 and he said no.
I am sure for at least armor and Crit. I guess its the same across the board.
But the question here is slightly different: are -ve values preserved in the middle of the calculation? E.g. with roadkill's test, the values were:
-Base chance to be crit from ini = 9%
-Reduced chance to be crit (from FS3) = 15%
-Opponent's flat % increase to crit (from Spiked Squig) = 5%
I thought that should resolve as just a basic sum, i.e. 9% + (-15%) + 5% = -1%, with the final chance to be crit ('final value') then being 0%.
But according to roadkill, he still got crit by that SH, suggesting that the formula doesn't work as above. How would you expect the above to evaluate, bloodi? As I said, I can't remember (or maybe never knew) how it worked myself; it seems weird to me as it is now (based on these results), but could be correct for all I know.
Aetir
Re: Renown Abilities
If the final result cannot be a negative value, always assume that it cannot ever be a negative value. The minumum is 0 and it never goes below it. Assume its hardcoded that way.
That said, i am sure there is someone better to answer that question than me, just speculating here at this point.
Also, remember Aza words:
That said, i am sure there is someone better to answer that question than me, just speculating here at this point.
Also, remember Aza words:
You are discussing this all based on "x guy said". That is not a good thing. Get screens and a proper test, ie, one where there is a minumum of 100 attacks, an addon tracking your crit % and so on. Not just "i went to try it and they critted me"Azarael wrote:If anyone wishes to further dispute the damage values of the emulator, I will not respond unless you provide both a screenshot and a breakdown, using the combat formulas, of why the damage is incorrect.
Re: Renown Abilities
Hm I suppose it could, but seems unlikely to me as those (ini debuff / increased chance) would just change two of the values in the same formula; the order of evaluation would presumably remain the same.Dabbart wrote:Well next would be to test if the extra persists for an initiative debuff or increased chance to be crit. If so, then least the 6% isn't wasted. It is just waiting for you to be debuffed same as armor. Could it be that it was deliberately not supposed to affect opponents bonus crit chance, but solely to reduce your inherent chance to be crit... If that makes any sense
It's definitely possible it was intended that way (as I said, I don't know for sure myself); but I also remember people talking about -ve crit as if it were useful on AoR. And tbh it'd seem odd to me to favour dps so much by not being able to reduce their bonus crit
Agreed that it needs to be tested to confirm roadkill's results, as I've said before.bloodi wrote:You are discussing this all based on "x guy said". That is not a good thing. Get screens and a proper test, ie, one where there is a minumum of 100 attacks, an addon tracking your crit % and so on. Not just "i went to try it and they critted me"
But 100 tests and crit % tracking aren't necessary in this case. A single crit is enough to prove that it doesn't work as I'd've expected (but isn't necessarily enough to figure out exactly how it does work). It just needs to be shown whether I'm wrong in my expectation, i.e. whether it's currently working correctly/as intended (edit: as in, how did it work on AoR?)
Aetir
Re: Renown Abilities
Ok, Regeneration works in combat, thats great, testet it with my KotBS
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