Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Here you can post addons, or anything related to addons.
Forum rules
Before posting on this forum, be sure to read the Terms of Use
User avatar
boog
Posts: 343

Re: Sildur's Enhanced graphics

Post#191 » Sat Dec 05, 2015 9:12 pm

NVIDIA USER

Having an issue. Textures seem a bit "grainy" when I run it has some weird effect on distant objects such as tree leafs kind of makes a semi blurring effect . I cant really provide a picture for it because when it is still the problem ceases.

Any idea what I need to tweak to reduce this?

Played with it for 10 minutes and gave me a headache and made me nauseous lol.

Also I don't believe the shift f12 and insert toggles are working for me (using windows 10).

**(POSSIBLE) FIX**

If you are having an issue with things blurring in motion, like I previously mentioned, change the following:

Antialiasing
Antialiasing - Transparency Supersampling: 8x SparseGridSupersampling

DECREASE TO

Antialiasing
Antialiasing - Transparency Supersampling: 4x Supersampling

You don't have to go to 4x Supersampling, the lower the setting you use the more the blur is reduced. 4x Supersampling is just what happened to work best for my system.
CHSN Wafulz | KBOB Wafuls | IB Waffulz | BG Waffelz | BO Waaaghfulz | SM Waffels

Ads
User avatar
Sildur
Posts: 181
Contact:

Re: Sildur's Enhanced graphics

Post#192 » Tue Dec 08, 2015 4:57 am

Novgoroth wrote:I'll try this, thank you =)
I wanted to ask you: how did you end up to apply high texture everywhere ? Since i loaded your nvidia inspector profile, my game is really more beautiful, even without the sweetfx enable.
It seems that there is only high textures loaded and the biggest LOD, so the game is really really more beautiful, and thanks for that =) Or maybe it's in the enb ini files ?
It's from nvidia inspector, it applies effects like hbao (ambient occlusion) and proper antialiasing, but also improves the lod/mipmapping as you mentioned.
Image

User avatar
Fuklebark
Posts: 35

Re: Sildur's Enhanced graphics

Post#193 » Tue Dec 08, 2015 5:42 am

Is there a way to separate the two enhancements? I love the SweetFX look, but I always end up turning off the ENB. Is it something as simple as downloading a SweetFX package somewhere and using your preset file?

Sorry if this seems basic, I'm not to familiar with these tools.
Image

User avatar
Sildur
Posts: 181
Contact:

Re: Sildur's Enhanced graphics

Post#194 » Wed Dec 09, 2015 1:54 pm

Fuklebark wrote:Is there a way to separate the two enhancements? I love the SweetFX look, but I always end up turning off the ENB. Is it something as simple as downloading a SweetFX package somewhere and using your preset file?

Sorry if this seems basic, I'm not to familiar with these tools.
Delete the following files:
enbseries.ini
effect.txt
enbpalette.bmp
d3d9.dll
Then rename d3d9_sweetfx.dll to d3d9.dll and you should be good to go.
Image

User avatar
Cupp
Posts: 3

Re: Sildur's Enhanced graphics

Post#195 » Sun Dec 13, 2015 1:58 am

I'm having an issue with some skills with ambient occlusion turned on in inspector. I get boxes around the spell animations for the Zealot's Harbinger of Doom. This is the only skill I have noticed with this issue, but there could potentially be more.

http://imgur.com/U2aYUrY

Turning off ambient occlusion in inspector fixes the issue. Do you have any idea how I could fix this while keeping ambient occlusion? It really does make the game look a lot better.

Thanks.

User avatar
Sildur
Posts: 181
Contact:

Re: Sildur's Enhanced graphics

Post#196 » Sun Dec 13, 2015 2:36 am

Cupp wrote:I'm having an issue with some skills with ambient occlusion turned on in inspector. I get boxes around the spell animations for the Zealot's Harbinger of Doom. This is the only skill I have noticed with this issue, but there could potentially be more.

http://imgur.com/U2aYUrY

Turning off ambient occlusion in inspector fixes the issue. Do you have any idea how I could fix this while keeping ambient occlusion? It really does make the game look a lot better.

Thanks.
You could try different ambient occlusion bits instead of Demigod.
Image

User avatar
Cupp
Posts: 3

Re: Sildur's Enhanced graphics

Post#197 » Sun Dec 13, 2015 3:23 am

Sildur wrote:
Cupp wrote:I'm having an issue with some skills with ambient occlusion turned on in inspector. I get boxes around the spell animations for the Zealot's Harbinger of Doom. This is the only skill I have noticed with this issue, but there could potentially be more.

http://imgur.com/U2aYUrY

Turning off ambient occlusion in inspector fixes the issue. Do you have any idea how I could fix this while keeping ambient occlusion? It really does make the game look a lot better.

Thanks.
You could try different ambient occlusion bits instead of Demigod.
How do you go about selecting which bits to use? Do you just go through them all until you find one that works? Thanks for the quick response.

User avatar
Sildur
Posts: 181
Contact:

Re: Sildur's Enhanced graphics

Post#198 » Tue Dec 15, 2015 3:14 am

Cupp wrote:
Sildur wrote:
Cupp wrote:I'm having an issue with some skills with ambient occlusion turned on in inspector. I get boxes around the spell animations for the Zealot's Harbinger of Doom. This is the only skill I have noticed with this issue, but there could potentially be more.

http://imgur.com/U2aYUrY

Turning off ambient occlusion in inspector fixes the issue. Do you have any idea how I could fix this while keeping ambient occlusion? It really does make the game look a lot better.

Thanks.
You could try different ambient occlusion bits instead of Demigod.
How do you go about selecting which bits to use? Do you just go through them all until you find one that works? Thanks for the quick response.
Well demigod works with with alot games that's why I picked it, but other than that. Yeah it's mostly trial and error...
Image

Ads
User avatar
Gruikgruik
Posts: 26

Re: Sildur's Enhanced graphics

Post#199 » Tue Dec 15, 2015 3:26 pm

Hi,

Thanks you :)

++

Gruik
Un groupe de loups, c'est une meute. Un groupe de vaches, c'est un troupeau. Un groupe d'hommes, c'est souvent une bande de c...

User avatar
Ronkde
Posts: 7

Re: Sildur's Enhanced graphics

Post#200 » Fri Dec 25, 2015 2:20 pm

Has anybody been trying to get a decent depth of field or motion blur by editing the enbseries file? I dont mean anything crazy, just some eyecandy for the graphics nerd. I tried something but always ended up with over the top motion blur which makes my whole screen move and almost drops my TV on the floor. Is it even possible to exclude the interface getting affected by depth of field and motion blur?

Who is online

Users browsing this forum: No registered users and 1 guest