[Build]Squig herder

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TheGit
Posts: 21

Re: [Build]Squig herder

Post#11 » Wed Dec 30, 2015 12:50 am

How do you make a macro for ability+jump. I'm computer illiterate.

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magter3001
Posts: 1284

Re: [Build]Squig herder

Post#12 » Wed Dec 30, 2015 1:11 am

vove wrote:Seeing such topic I have few related questions. How about weapon/armor stats? I thought about focusing on ballistics, wounds and toughness but then weapon skill gives you armor penetration. Is the armor pen that important for ranged SH? I mean when you focus on bow, not on the melee.

And related with the pike: I assume its stats are added to the overall even if using the bow at the moment. How does parry work? Do I parry automatically regardless of the weapon used?

Also is there currently some bug related to melee attack distance? On scenario I was constantly hit by melee dwarf who was far away from me with slow applied. Seems there is no point in kiting since.

Oh, and one more: is it possible to bind autoattack to a key? Seems sometimes autoattack doesn't trigger till I right click on an enemy.
Bal and WS is what you should be going towards mostly. The melee bug is due to being too far from the server. If you start playing a melee class, you will never hit anything while if you play a rdps, everything will seem to be able to hit you. That's the life of those living in the Americas or Oceania.

Yes, you can bind auto attack on a key, I personally put it on my mouse key. ;)
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nydig
Posts: 118

Re: [Build]Squig herder

Post#13 » Wed Dec 30, 2015 1:15 am

What do you need a build for? according to some on this forum you can just tell your spike squig to attack then afk.

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TenTonHammer
Posts: 3806

Re: [Build]Squig herder

Post#14 » Wed Dec 30, 2015 1:20 am

Stinkyweed wrote:Flee+AP Pot

I want to point out that from what ive heard az mention a few times, this will not work in ror, apparently as long as you have flee debuff you will not be able to generate ap from any source hence no more using flee like a ghetto charge
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Jambalaya
Posts: 63

Re: [Build]Squig herder

Post#15 » Wed Dec 30, 2015 3:25 am

Big Yodes

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merkin
Posts: 258
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Re: [Build]Squig herder

Post#16 » Wed Dec 30, 2015 4:20 am

As a BW I disapprove of this thread and filing report tickets against all the squids participating in this thread.

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Yours M***
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SilverWF
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Posts: 606

Re: [Build]Squig herder

Post#17 » Wed Dec 30, 2015 10:11 am

TenTonHammer wrote:
Stinkyweed wrote:Flee+AP Pot
as long as you have flee debuff you will not be able to generate ap from any source
My AM wouldn't agree with that :D
Bretin: "destru classes are in general better for solo play" :lol:
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vove
Posts: 209

Re: [Build]Squig herder

Post#18 » Wed Dec 30, 2015 11:14 am

I found some info that said armor penetration doesn't work with ranged thus weapon skill would be useless for bow shooting, is that correct?

Right now I chose all the gear with ballistics, toughness and wounds, some pieces had weapon skill anyways but not like I was going for it specifically.

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Gobmarley
Posts: 85

Re: [Build]Squig herder

Post#19 » Wed Dec 30, 2015 12:22 pm

Waaagh!!!

On live i played only SH (rr100), the best and the more funky build i've tested on was:
http://waronlinebuilder.org/#career=sh; ... :5506:5533:
Of course you have to play in group with a guard and heal.

An other build, borring but realy violent, consist to up the M4 Lots of Shootin' with 3 or 4 other SH and totaly down a war band...

The SH don't have only one perfect build, he is a Suiss Knife.
For exemple when i've uped rr 100, i've builded my SH full toughness/regen life for an infighting duel against a KotBS rr100. I've won after 30/45 minutes... totaly useless... but fun...

The build exposed by Magter3001 was perfect to play alone.
Kroirouge -sham- 40rr80
Patakrep -sh- 40rr64
Bloodyshroom -we- 40rr61
Kroiirouge -wp- 40rr48
Easyshroom -wh- 40rr43

Sham ab.ex mod in pug sc
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paps
Posts: 244

Re: [Build]Squig herder

Post#20 » Wed Dec 30, 2015 1:33 pm

TheGit wrote:How do you make a macro for ability+jump. I'm computer illiterate.
thank god u cant, that is why that was just joke. u have to "manualy" ... nwm let jumpers think they are good :D
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Luuca wrote:... you forgot that in RoR, you must jump every seconds to exaggerate the Melee Distance Bug.

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