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Questions regarding Leading Shots and Dity Tricks

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TenTonHammer
Posts: 3806

Re: Questions regarding Leading Shots and Dity Tricks

Post#211 » Thu Dec 31, 2015 2:16 pm

or you could just run 2 kotbs like people did on live and have all the auras you want along with multiple tactic options
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Penril
Posts: 4441

Re: Questions regarding Leading Shots and Dity Tricks

Post#212 » Thu Dec 31, 2015 2:19 pm

TenTonHammer wrote:or you could just run 2 kotbs like people did on live and have all the auras you want along with multiple tactic options
Yeah. So if EA is changed as i suggested, it requiring an Aura (or not) is not really an issue.




This is my TL;DR (for all my posts in this thread): Mirror CS to EA. But instead of debuffing enemy damage by 25%, EA will debuff their chance to be crit by 10%.

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Tesq
Posts: 5713

Re: Questions regarding Leading Shots and Dity Tricks

Post#213 » Thu Dec 31, 2015 2:25 pm

can work for me, just dont let it refresh for obvious reasons.

anyway regarding leading shots and dirty tricks wont be better to stop abuse of things like this, to stop buff of same kind coming from same type source allow to stack? (This also apply to destru crit chance reduction debuff)

like create 4 level of stack

skills
tactics
morals
itiems proc buff

where only the higer of that section matter and they stack with other levels only ? This it's alredy the rule i(f not mistake atm appart from tactics which all stack :/ )
It could help to avoid crazy stack effects making game less "stack stuff" and more "additional "choise" regarding gameplay.
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Penril
Posts: 4441

Re: Questions regarding Leading Shots and Dity Tricks

Post#214 » Thu Dec 31, 2015 2:42 pm

This is what Genisaurus posted when i suggested changing the Str stacking of RF + EC (which i no longer want, if EA is changed):

http://www.returnofreckoning.com/forum/ ... 40#p102261

So don't focus on changing core principles of the game. Instead, focus on suggestions that tweak/fix some "OP" skills/tactics.

I think the EA suggestion i gave would be enough. It would mostly affect mDPS (KotBS wont be able to apply it reliably on enemy rDPS). It won't have an uptime of 100% either. KotBS would finally be forced to stack at least one offensive stat (crit) and not go "lol Runefang + Emperor's Champion".

So i would leave DT as it is.

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Tesq
Posts: 5713

Re: Questions regarding Leading Shots and Dity Tricks

Post#215 » Thu Dec 31, 2015 2:55 pm

dirty tricks cannot be leave as it is, it's a 20% crit buff ( 10 damage + 10 heals)
And also these 3 tactics which make kobs so op are all possible to be taken in the same build,

they should all be move to 11 point alredy, to avoid being taken in 3x in t4 and x2 in t3 and 1x in t2 (which is the worst case scenario cuz destru have few tools to oppose at it)
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Penril
Posts: 4441

Re: Questions regarding Leading Shots and Dity Tricks

Post#216 » Thu Dec 31, 2015 3:00 pm

K. I woudn't change anything besides EA as i suggested. If you have any suggestions regarding the other skills, please post them. I have nothing left to suggest for now.

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Scrilian
Posts: 1570

Re: Questions regarding Leading Shots and Dity Tricks

Post#217 » Thu Dec 31, 2015 6:18 pm

I got it. Make DT 30% crit(melee, heal, ranged +10) buff a blessing so you can shatter it, just like you can cleanse CS 50% damage debuff (melee, ranged -25). :D
*the true way of calculating*
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TenTonHammer
Posts: 3806

Re: Questions regarding Leading Shots and Dity Tricks

Post#218 » Thu Dec 31, 2015 8:40 pm

Scrilian wrote:I got it. Make DT 30% crit(melee, heal, ranged +10) buff a blessing so you can shatter it, just like you can cleanse CS 50% damage debuff (melee, ranged -25). :D
*the true way of calculating*
ummmm i dont know what your stating/asking but crippling strikes is a curse, you can clense it already
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Nanji
Posts: 312

Re: Questions regarding Leading Shots and Dity Tricks

Post#219 » Fri Jan 01, 2016 9:18 am

Glad this topic was determined yet to be another l2p issue.
Curious what kind of destru whine will await us in 2016. (id?)
Maybe it will stop once TE comes and breaks orvr. Or maybe ppl find out that you can actually form grps in this game. ;) ;) ;)

I hope it is clear for everyone, except tesq, that cs and hp debuff (srsly why does no one give hp debuff the credit it deserves?) make up for quite a lot and that you cant generally say that order is op due to crit stacking or that it def has to be nerfed.
inactive on forums to avoid final ban

class imbalance = l2p issue

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TenTonHammer
Posts: 3806

Re: Questions regarding Leading Shots and Dity Tricks

Post#220 » Fri Jan 01, 2016 9:28 am

It's gonna be funny if fetch turns out to be the more bullshit pull with pets running through walls and doors appearing suddenly on the second floors of keeps and producing general wtfuckery as people can't tell if the pet running at them is derp'd out pet ai or pull resulting in potentially funny mind games
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