Yeah... and devs already said the difficulty in separating premades and solo players as guilds with TS or Vent can just count down their queues like they did before group queue.backrow wrote:Not enough people to further separate the queues. We've been over this before.
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Scenarios- pre mades being douchebags
- magter3001
- Posts: 1284
Re: Scenarios- pre mades being douchebags
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Grelin of Magnus/Badlands
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Re: Scenarios- pre mades being douchebags
Just implement a couple 6v6 scs and it will generally catch on that these are for premades.Azarael wrote:I consider this unsportsmanlike behaviour, but the PUGs need to stop feeding them when they're doing this.
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Porkstar Hamcat Coolwave
Spoiler:
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...
Re: Scenarios- pre mades being douchebags
They shouldn't as they are not a problem. Even if this would get implemented people who play bad still will play bad and will lose to enemy pugs, that's no solution at all.magter3001 wrote:I don't see why premades should be limited to fighting premades only.
If anyone has any problem with premades only way to solve it in my opinion is create a separated bracket for levels 32 only. People who get bolstered from level 22 are undergeared for the current bracket and it makes steamrolling even easier.
Re: Scenarios- pre mades being douchebags
Lol all the Live it was who cares about anybody who stay in resp? If you don't want it - leave and may be smb with skills with carry the groups (= ALT+F4 works fine and did great economy of time.vove wrote:Okay, I have no problem at all with premades in this game (as in any other game) but today I was at the cemetery map and as the enemy team was way superior than us (zomg entire team focuses one person) they kept on farming us, but didn't cap the points. They were killing everyone without letting them cap the BOs, so both of them were contested.
Now as I have nothing against premades, joining a game just to farm people for 15 minutes is simply being a d**k. So I change my mind in regard to leaving a scenario- give us option to quit so I can rejoin and hope it will be pug against pug rather than 15 minutes of misery.
inb4: join guild, get good, join premade, do *put an activity here*
Every topic about scenarios starts from "I'm alone want to win against smb who pick right classes with strong sinergy".
Запаснаго плана нѣтъ - на всѣ Господня воля.
Мой запасный планъ - русскій авось, кокаинъ и пистоли.
Talissera 40/42 Sorceress
Valeska 38/40 Witch Hunter
Dominica 29/27 Orthodox WarPope
Мой запасный планъ - русскій авось, кокаинъ и пистоли.
Talissera 40/42 Sorceress
Valeska 38/40 Witch Hunter
Dominica 29/27 Orthodox WarPope
Re: Scenarios- pre mades being douchebags
Problem: Winning side spawn camps their enemies and dont bother with flags, making SCs last way longer than they should.
Solution: If Flags/murderball are not taken after 2 minutes, SC ends and the team with less kills receives a few emblems, while the team with more kills receives ZERO.
Example: Mourkain Temple. "WearegodsgifttoWAR" premade stomps their enemies in the first fight. However they didnt grab the murder ball and just stayed close to the enemy spawn. After 2 minutes with the murder ball standing there, untouched, the SC ends and WearegodsgifttoWAR receives ZERO rewards, while losing side receives 1 emblem.
May be a little too drastic, so any suggestions are welcome.
Solution: If Flags/murderball are not taken after 2 minutes, SC ends and the team with less kills receives a few emblems, while the team with more kills receives ZERO.
Example: Mourkain Temple. "WearegodsgifttoWAR" premade stomps their enemies in the first fight. However they didnt grab the murder ball and just stayed close to the enemy spawn. After 2 minutes with the murder ball standing there, untouched, the SC ends and WearegodsgifttoWAR receives ZERO rewards, while losing side receives 1 emblem.
May be a little too drastic, so any suggestions are welcome.
- noisestorm
- Posts: 1727
Re: Scenarios- pre mades being douchebags
Too drastic indeed.Penril wrote:Problem: Winning side spawn camps their enemies and dont bother with flags, making SCs last way longer than they should.
Solution: If Flags/murderball are not taken after 2 minutes, SC ends and the team with less kills receives a few emblems, while the team with more kills receives ZERO.
Example: Mourkain Temple. "WearegodsgifttoWAR" premade stomps their enemies in the first fight. However they didnt grab the murder ball and just stayed close to the enemy spawn. After 2 minutes with the murder ball standing there, untouched, the SC ends and WearegodsgifttoWAR receives ZERO rewards, while losing side receives 1 emblem.
May be a little too drastic, so any suggestions are welcome.
Re: Scenarios- pre mades being douchebags
I kinda like this. Do this in tandem with implementing a couple 6v6 onls scs and SCs could possibly get better.Penril wrote:Problem: Winning side spawn camps their enemies and dont bother with flags, making SCs last way longer than they should.
Solution: If Flags/murderball are not taken after 2 minutes, SC ends and the team with less kills receives a few emblems, while the team with more kills receives ZERO.
Example: Mourkain Temple. "WearegodsgifttoWAR" premade stomps their enemies in the first fight. However they didnt grab the murder ball and just stayed close to the enemy spawn. After 2 minutes with the murder ball standing there, untouched, the SC ends and WearegodsgifttoWAR receives ZERO rewards, while losing side receives 1 emblem.
May be a little too drastic, so any suggestions are welcome.
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Porkstar Hamcat Coolwave
Spoiler:
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...
Re: Scenarios- pre mades being douchebags
Make it 5 minsnoisestorm wrote:Too drastic indeed.Penril wrote:Problem: Winning side spawn camps their enemies and dont bother with flags, making SCs last way longer than they should.
Solution: If Flags/murderball are not taken after 2 minutes, SC ends and the team with less kills receives a few emblems, while the team with more kills receives ZERO.
Example: Mourkain Temple. "WearegodsgifttoWAR" premade stomps their enemies in the first fight. However they didnt grab the murder ball and just stayed close to the enemy spawn. After 2 minutes with the murder ball standing there, untouched, the SC ends and WearegodsgifttoWAR receives ZERO rewards, while losing side receives 1 emblem.
May be a little too drastic, so any suggestions are welcome.
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Porkstar Hamcat Coolwave
Spoiler:
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...
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Re: Scenarios- pre mades being douchebags
I can pull this off playing ranged but getting ass blasted by premades sc after sc is all worth it when you finally manage to pick off that healer once in a while.
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Porkstar Hamcat Coolwave
Spoiler:
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...
Re: Scenarios- pre mades being douchebags
CCCCCCCC-COMBO BREAKER
what happens when people are fighting over the bauble? would you implement a safe zone for being near the objective?
what happens when people are fighting over the bauble? would you implement a safe zone for being near the objective?

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