Arbich wrote:Razid1987 wrote:
No one. I'm probably the last person advercating that the game should be easy. I just hate being forced into doing professions, or farming mobs, when I play this game solely for the RvR.
You are not forced to do anything else than RvR. With the kill-quests you get enough gold to pay the flight-master.
If you want potions, talismans etc. than you need someone who do this stuff. If gold doesn´t matter, why should anyone still do professions and sell their stuff?
You could make vendors sell all this stuff. But when gold doesn´t matter, you could also remove potions, talismans etc. from game, because there is no difference in everybody has it or nobody has it.
What would be nice, if you could trade influence points for gold (maybe 1000 influence = 1 gold). This would encourage players to fight in open-RvR.
The purple gear from oRvR is actually pretty good sometimes. The end-game armor sets for now will probably be better, by which people will simply trash/store their influence gear once they get that. Nice thing, however, is that when you actually salvage those purple items, you get a pretty high level fragment that could be made into a talisman. At the same time, players need to invest a lot of time and money into leveling salvaging and talisman making, and most of the new players have no idea where to even begin with that. As long as they only play for the PvP, as I see most people exclaiming, they're fine with getting whatever the experienced crafters put on the AH, since THEY'RE the ones going through all that trouble to make actual gold gains that'll eventually make them very rich.
When you look at the prices for talismans on the auction house, they have obviously exponentially increased at the hand of the release at T3. We used to be able to buy +20 talismans for around 25-40gold each back in T2, while we 1. had lower accessibility to high level materials, but somehow had enough purple fragments in the game to make a steady supply of talismans and 2. there was no way to make 5-6 gold for doing 8 killquests, we'd only make around 1.3 gold doing the T2 quests, keeping inflation down.
When T3 released, demand for talismans skyrocketed; a lot were bought off of the AH to put into new gear, and the supply has never been lower due to the fact that we've been nerfing ways to get purple fragments; you mostly have to do PvP champ/hero farming to get the fragments now, or salvage purple gear. Now the cheapest purple talismans are around 40-50 gold, while the +20 talismans are at 100+ gold. This is mostly due to general greed and a lack of competition from new crafters, due to the fact that fragments are so much harder to obtain now. BUT, it also correlates with the fact that people were making 4 times as much gold just by doing PvP; gold that was being newly generated and put into the game's economy, which the talisman sellers got used to.
I highly doubt the 25 silver for 6 quests back then (generating only 1,3 gold if you include travel costs) was viable enough to get your 10gold mount if you had to cover expenses like green RvR gear, talismans and potions, as is being argued for now in T3, while you're now able to get 2 gold net worth for 8 quests across 4 zones, instead of 5. Is it really that much of a problem to simply wait and see how this new gold acquisition rate will work out? Maybe the prices will actually go down and there will be no reason to worry.