Full willpower for those sick Bugman's Best critheals
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[Engineer] The Workshop (builds, guides, and discussion)
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Re: [Engineer] The Workshop (builds, guides, and discussion)
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos

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Re: [Engineer] The Workshop (builds, guides, and discussion)
Actually that is almost my build. Plus Willpower Talis, Pot, Gear and Renown.
But does the +15% Crit also works on heals?
But does the +15% Crit also works on heals?

Captain Lesti Ardisson - 3rd Bitterstone Thunderers.
Full Gallery of Dwarf Weapons and where to find them.
Howto - Reduce Lag, Crashes, Disconects.
- Razielhell
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Re: [Engineer] The Workshop (builds, guides, and discussion)
http://warhammeronline.wikia.com/wiki/E ... _abilities
Fixed all icons!
Fixed and added correct Descriptions till Level 35 Abilities.
Work in progress :
Need to add Descriptions for Abilities Gained From Path of The Tinkerer because some currently missing.
I hope you like the fixes/adjustments i did.
Happy browsing
Fixed all icons!
Fixed and added correct Descriptions till Level 35 Abilities.
Work in progress :
Need to add Descriptions for Abilities Gained From Path of The Tinkerer because some currently missing.
I hope you like the fixes/adjustments i did.
Happy browsing

Re: [Engineer] The Workshop (builds, guides, and discussion)
Did u made some progress on your tests ?? i'm really interested by resultsKarast wrote:I am currently doing some number crunching on the various dps tactics available, thanks to the rank increase, to find out what is actually the best tactic combination for dps'ing in a ST build.
I am currently looking to test: trench fighting, hollow points, handcrafted scope, masterful aim, fighting chance, tracer rounds, expert skirmisher, and maybe (well oiled machine).
At the moment I am looking at base damage on lone abilities (does trench fighting give a bigger damage boost with it's 15% at 45ft then having a pure stat tactic like masterful aim, or fighting chance?), and then at a set intervals, maybe over 20-30 seconds, I.E. you drop your turret and start your rotation, what gives your more dps in a 30 second period.
I am currently tossing this stuff into an excel, and when I finish up I will post it on here.

Re: [Engineer] The Workshop (builds, guides, and discussion)
Razielhell wrote:http://warhammeronline.wikia.com/wiki/E ... _abilities
Fixed all icons!
Fixed and added correct Descriptions till Level 35 Abilities.
Work in progress :
Need to add Descriptions for Abilities Gained From Path of The Tinkerer because some currently missing.
I hope you like the fixes/adjustments i did.
Happy browsing
Nice work

Re: [Engineer] The Workshop (builds, guides, and discussion)
It is getting close to finished but it took a lot longer than I originally thought. Because I have expanded it a lot to include ability rank as well, and I had some trouble finding good mobs to use for damage testing.Levioc wrote:Did u made some progress on your tests ?? i'm really interested by resultsKarast wrote:I am currently doing some number crunching on the various dps tactics available, thanks to the rank increase, to find out what is actually the best tactic combination for dps'ing in a ST build.
I am currently looking to test: trench fighting, hollow points, handcrafted scope, masterful aim, fighting chance, tracer rounds, expert skirmisher, and maybe (well oiled machine).
At the moment I am looking at base damage on lone abilities (does trench fighting give a bigger damage boost with it's 15% at 45ft then having a pure stat tactic like masterful aim, or fighting chance?), and then at a set intervals, maybe over 20-30 seconds, I.E. you drop your turret and start your rotation, what gives your more dps in a 30 second period.
I am currently tossing this stuff into an excel, and when I finish up I will post it on here.
There is some interesting data when it comes to certain abilities. Some of the dots get very little benefit from tactics / stats. The difference between being 0 points and full tree is a bigger difference than running both MA / FC.
I will try to polish it up on my day off and put some of it up this week. Thanks for the interest!
Re: [Engineer] The Workshop (builds, guides, and discussion)
+1 engineer guild in interest in some empirical data. 


Captain Lesti Ardisson - 3rd Bitterstone Thunderers.
Full Gallery of Dwarf Weapons and where to find them.
Howto - Reduce Lag, Crashes, Disconects.
Re: [Engineer] The Workshop (builds, guides, and discussion)
While we wait for Engineer Karast to finish his studies some short Video for us Engi-Lovers from the Gunline Event.
Karast and me shooting side by side.
Click here to watch on YouTube
Karast and me shooting side by side.

Click here to watch on YouTube

Captain Lesti Ardisson - 3rd Bitterstone Thunderers.
Full Gallery of Dwarf Weapons and where to find them.
Howto - Reduce Lag, Crashes, Disconects.
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Re: [Engineer] The Workshop (builds, guides, and discussion)
Okay here is an early version. It looks like crap I know, but the numbers are solid.
https://docs.google.com/spreadsheets/d/ ... sp=sharing
All tests were with the same mob, with turret out, and no debuffs.
I have crit numbers, but left them out due to crit variations. I also have numbers for trench fighting, but I haven't added them in yet. I wanted to focus on full spec vs no spec, and no spec vs tactic increase.
The tactic damage increase was the same value difference for full spec as for non spec so I cut it out, but just haven't gotten around to cleaning it up yet.
But there are some interesting bits of information. Notably that right now going deep / full spec is worth more than running the dps tactics. So if you want to be tanky using more defensive tactics, go max in a tree to balance it out. Splitting trees is losing you a lot of dps. For example with gunblast full tree is 139 more base damage, where both MA / FC only give you 99.
https://docs.google.com/spreadsheets/d/ ... sp=sharing
All tests were with the same mob, with turret out, and no debuffs.
I have crit numbers, but left them out due to crit variations. I also have numbers for trench fighting, but I haven't added them in yet. I wanted to focus on full spec vs no spec, and no spec vs tactic increase.
The tactic damage increase was the same value difference for full spec as for non spec so I cut it out, but just haven't gotten around to cleaning it up yet.
But there are some interesting bits of information. Notably that right now going deep / full spec is worth more than running the dps tactics. So if you want to be tanky using more defensive tactics, go max in a tree to balance it out. Splitting trees is losing you a lot of dps. For example with gunblast full tree is 139 more base damage, where both MA / FC only give you 99.
Re: [Engineer] The Workshop (builds, guides, and discussion)
Interesting. I never understood why some builds here spare 3 points in maxing Tinkerer and go Grenadier.
So if you go big into one mastery then also go the full way.
Correct?
So if you go big into one mastery then also go the full way.
Correct?

Captain Lesti Ardisson - 3rd Bitterstone Thunderers.
Full Gallery of Dwarf Weapons and where to find them.
Howto - Reduce Lag, Crashes, Disconects.
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