X-Realming is Good for the game.
Re: X-Realming is Good for the game.
We were in process of rolling order toons and leveling them with the intent of being able to play on whatever side was the underdog at any given moment. Not everyone hops side to stack on to the winners, the real competitors hop to the losers and turn them into winners.
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Re: X-Realming is Good for the game.
Another thing that doesn't help this x-realming situation that nobody mentions, is the little fact that order and destro can use /whsiper to eachother, wrong in so many ways.
Re: X-Realming is Good for the game.
/whisper is fine, no sane person is going to send sensitive info via in game chat. Dirty X-Realmers just used TS/Vent on live to feed info. Getting rid of it is only going to hurt the good applications of it.
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Re: X-Realming is Good for the game.
I'll say it again. The fact that everybody seems to hate crossrealming highly suggests that the amount of people doing it is way lower than you actually think it ismindmelt wrote:
The difference between what I say and what you say is simple, the forums full of threads about anit-x-realming, there are probably 2 threads that support x-realming, facts.

Re: X-Realming is Good for the game.
Hey this was my idea!!!Genisaurus wrote:It doesn't have to. If you wanted to shortcut the whole process, you could borrow a bit of End Times lore and rearrange the races like so:Gobtar wrote:It's a pity that implementing a third faction would require a complete re-haul of the game maps, and a tremendous amount of balancing. I doubt its something we have the capability to do. Skaven, VCs, Ogres could have made an interesting third faction.
High and Dark Elves vs Empire and Dwarves vs. Chaos and Greenskins
That would still take a ton of re-working, balancing, and re-writing. But it also cuts out the work of having to design the art assets for 1-3 new races, equipment for 4-12 new classes, and new maps with all their new quests and mobs.
Don't need that much rework tbh. Keep SCs and PvE the same. Just change RvR. Really... SC's remain as 2 faction, and PvE quests remain the same. The only thing that changes is RvR: when DE/HE characters reach their "original" WC's, they receive a mail from Teclis or something telling them to head to one of the keeps, which is now their new RvR warcamp. Then all 3 factions fight for the last remainng keep.
You can keep T1 as 2 factions as well to not complicate yourselves.
(yeah, i'm daydreaming, let me be)
On a serious note though, this would be the perfect fix against bad x-realming.
Last edited by Penril on Wed Mar 09, 2016 4:29 pm, edited 1 time in total.
Re: X-Realming is Good for the game.
Again it makes zero sense to me, sorry but the evidence is right here on the forums you just have to open your eyes and look for it.Shadowgurke wrote:I'll say it again. The fact that everybody seems to hate crossrealming highly suggests that the amount of people doing it is way lower than you actually think it ismindmelt wrote:
The difference between what I say and what you say is simple, the forums full of threads about anit-x-realming, there are probably 2 threads that support x-realming, facts.
Re: X-Realming is Good for the game.
I would prefer Destruction (DE,OnG*, Skaven) vs Chaos vs Order. Destruction can have the Orcs and Goblins/Dark Elves for PvE. Chaos has...Chaos. Chaos Portals allow Chaos to attack multiple arenas, while Skaven sue for control of the Empire pairing. Between the Skaven Under-empire, Chaos Rifts, and Order just trying to defend themselves you have a 3way war all over the world.Penril wrote: Hey this was my idea!!!
Don't need that much rework tbh. Keep SCs and PvE the same. Just change RvR. Really... SC's remain as 2 faction, and PvE quests remain the same. The only thing that changes is RvR: when DE/HE characters reach their "original" WC's, they receive a mail from Teclis or something telling them to head to one of the keeps, which is now their new RvR warcamp. Then all 3 factions fight for the last remaining keep.
You can keep T1 as 2 factions as well to not complicate yourselves.
(yeah, i'm daydreaming, let me be)
On a serious note though, this would be the perfect fix against bad x-realming.
Skaven needs a little adjusting, you have the 4 archetypes there.
For Chaos, use the 4 gods to flesh out the faction:
Khorne: Khorne Skullcrusher (Tank -Hate Mechanic), Bloodletter (Rage mechanic MDPS)
Nurgle: Blightking (Chosen of Nurgle) (Tank (Plan mechanic makes more sense for tzeentch and "Aura" makes more sense for Nurgle...alas), Plague Doctor/Plague Bearer (Healer- shaman mechanic (potent plagues), Rotbringer (Lore of Death and Nurgle, Channeling this magic rots away his body (combustion mechanic)
Slaanesh: Slaanesh Daemonette (Stealth MPS), Daughter*** of Slaanesh (Melee Healer) (pain and pleasure)
Tzeentch: Herald of Tzeentch (mobile RDPS but magic damage) OR Special guest Chaos Dwarf Infernal Guard (just a silly thought

Using the assets already in the game, this is much easier, and requires just a little balance for the new classes.
*(Grumlok and Gazbag are essentially tools of Malekith lore for WAR supports this)
Last edited by Gobtar on Wed Mar 09, 2016 5:02 pm, edited 2 times in total.

Re: X-Realming is Good for the game.
Nice Gobtar, but unfortunately your suggestions would require like 46,645,683,345 times more work/effort than mine. 

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Re: X-Realming is Good for the game.
I know...Penril wrote:Nice Gobtar, but unfortunately your suggestions would require like 46,645,683,345 times more work/effort than mine.
Better to do it right, than slap it together, isn't that how we got here in the first place ;P
But seriously, the most difficult aspect of adding new races is the art and armour, this suggestion mitigates that. Also splitting the factions up in the 2,2,2 will make balancing harder in the long run.

Re: X-Realming is Good for the game.
myself and grulo talked about this point exactly. I pitched the following completely crazy and made up idea:Azarael wrote:I was looking for the one point that would blow your argument to bits, and I'm not surprised to see that it wasn't mentioned.
- Warhammer Online had many servers.
- Return of Reckoning only has one.
What happens in a multi-server configuration? People seek the strong servers to play their favourite characters.
What happens in a single server configuration? There's only one place to play, so this strategy doesn't pay off.
Crossrealming is AWFUL for the game, and that's our position on it. The negative effects of lack of realm association/pride and being able to change faction to the stronger one (both of which are forcing us to use a lacklustre RvR design that we don't want to) far outweigh any benefit gained by a small minority of players chasing AAO.
If you want to know the real flaw in this game? It's a two-realm game. Three-realm games are self-balancing because the weaker realms ally. Two-realm games are inherently unstable.
Make 3 Factions: Elves (Dark and High), Order (Empire and Dwarves), and Destruction (Chaos and Greenskin)
The lore is there from end times i believe to suggest the elves actually aligned in the end? I no literally nothing but its something I heard. But here is how the system would work.
Each of the three Pairings would be the home paring of each faction, for this to work lore need to assume empire beat chaos out of empire,the dwarves lost to the greenskins, and the elves aligned. Each home faction when flying in Lands in the keep.
Factions would only push one way from CW to Altdorf, from calador to eatine, and from KV to Black Crag, so upon reset KV, CW, and Calador would be open and we would need a third city (the greenskin one I saw pictures of would do nicely

Each faction must defend its city from the other two. The weaker factions can team up and push the stronger one or any other of the random combinations that 3 factions can give you. But just like in the old system the goal is city. Once city was pushed its the responsibility of the losing faction to defend same as old war but with a twist. A third faction can que to "raid" a city instance or to fight an "attack". This gives you 24v24 or a 24v24v24 option.
Keeps would need to become warcamps, and a lot of work would need to be done to make it happen but I really think something like this could make war even better than it was. These are just the bare bones of an idea so any judgement is open and I know developing it would be an extreme overhaul so its prob a long shot anyway. Hope others enjoy the idea!
Edit: I didnt read past page 1... lol
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