Respawn timers

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Deadpoet
Posts: 322

Respawn timers

Post#1 » Mon Mar 14, 2016 7:28 am

Taking into account that scs are often imbalanced and sometimes they end up too quickly, what7s your take on the reinstalment of the official, longer respawn timer? How do you think it affects the dying faction that is being farmed?

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Razielhell
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Re: Respawn timers

Post#2 » Mon Mar 14, 2016 8:14 am

viewtopic.php?f=8&t=11845
You can discuss here.A topic already exists.
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Aglarang
Posts: 3

Re: Respawn timers

Post#3 » Tue Mar 15, 2016 3:51 am

Razielhell wrote:viewtopic.php?f=8&t=11845
You can discuss here.A topic already exists.
I do not think he is talking about the same topic. The SCs now have respawn set on a timer after you have clicked respawn on the popup. I think it is a running 30 second timer?? So you could have to wait the full time or just a few seconds depending on where the timer is when you click.

As far as what it does in SCs. Well, if you are the team being farmed, it means you get back to the action less quickly so your teammates have less support. It also means you at least spawn with a few people, so you go in as a clump, which can be helpful. I don't know... I pug a lot.. so am on the 'getting farmed' end, and it seemed to hurt as as smaller groups of people would pop in, go to the action and die while the rest were waiting to respawn. The overall effect may be negligible though.

Tiggo
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Posts: 1948

Re: Respawn timers

Post#4 » Tue Mar 15, 2016 9:59 am

i like it much
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