Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Here you can post addons, or anything related to addons.
Forum rules
Before posting on this forum, be sure to read the Terms of Use
User avatar
saupreusse
Former Staff
Posts: 2452

Re: Sildur's Enhanced graphics

Post#261 » Wed Mar 23, 2016 6:23 pm

Sildur wrote:Will release a new version based on ReShade, with working lightmaps soon.
You are a saint.

Ads
User avatar
Telperien
Posts: 550

Re: Sildur's Enhanced graphics

Post#262 » Wed Mar 23, 2016 7:56 pm

Jaycub wrote:Tried using the newest reshade 2.0 assistant to do what you said, but reshade won't start with warhammer if I'm using opengl.
I had the same problem, but I had other client directory, not affected before with Reshade and it worked for that particular game client. Maybe it has something to do with Nvidia Injector (I borrowed Sildurs injector profile for HBAO) or game profile in Nvidia Control Panel.

Sildur wrote: Are you sure you restarted the game after selecting lightmaps? They only work after restarting the game. Guess the new reshade injector works better.
Yes, I restarted game many times after, lightmaps are still on and all shaders I applied through Reshade. Pictures above are from today aftermoon.

Edit. If anyone knows how to import my preset shaders values (i changed a bit values inside few shaders) I could pass it to Sildur and act like alternate graphic settings. I`m fan of "crispiness and sharpness" so I used Reshade shaders according to my liking.

Edit2. Sorry for english, its not my native language so I understand I could make some grammar mistakes :)
Slacking (checking out EvE)

User avatar
Jaycub
Posts: 3130

Re: Sildur's Enhanced graphics

Post#263 » Wed Mar 23, 2016 8:04 pm

Telperien wrote:Maybe it has something to do with Nvidia Injector (I borrowed Sildurs injector profile for HBAO) or game profile in Nvidia Control Panel.
Most likely, to get ENB to work with reshade in other games you have to use the injector version of ENB so it doesn't conflict with reshade.

@sildur what file are you modifying to run the d3d9.dll instead of the exe?
<Lords of the Locker Room> <Old School>

User avatar
Sildur
Posts: 181
Contact:

Re: Sildur's Enhanced graphics

Post#264 » Wed Mar 23, 2016 8:47 pm

Update released!

Sildur's Enhanced Warhammer v1.0.0:
- Replaced enbseries+sweetFx with ReShade 2.0, some more changes to color highlighting.
- Fixed Lightmaps, mod is now injected through binkw32.dll, so replace it with your old one.

Enhanced Nvidia profile v1.0.0:
- Removed FXAA, everythings way less blurry. Also no more fuzzy letters.
- FXAA has been replaced with MSAA, might be a bit more performance tanking.
- Fixed shimmering leaves.

Updated Screenshots!
Spoiler:
Image
Image
Image
Image
Image
Last edited by Sildur on Wed Mar 23, 2016 8:51 pm, edited 1 time in total.
Image

User avatar
MrHoot
Posts: 22

Re: Sildur's Enhanced graphics

Post#265 » Wed Mar 23, 2016 8:49 pm

Awesome work ! Thanks so much sildur (also hi from the west of the country ;p)

Now I just need Telperien's presets to achieve the same effect :D
Divico - Witch Hunter 35/38. Style points off the charts
Opheiel - Shadow Warrior 10/15. Likes naps
Skafork - IronBreaker 5/8. Talisman slave

User avatar
Natherul
Developer
Posts: 3214
Contact:

Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#266 » Wed Mar 23, 2016 9:00 pm

Awesome work, getting warning on boot though:
Reshade.fx (14, 2)preprocessor warning, could not find application profile, falling back to default.

User avatar
Sildur
Posts: 181
Contact:

Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#267 » Wed Mar 23, 2016 9:03 pm

Natherul wrote:Awesome work, getting warning on boot though:
Reshade.fx (14, 2)preprocessor warning, could not find application profile, falling back to default.
Yupp that's because I configured it manually and inject it through a modded .dll file, so just ignore it.
Image

User avatar
Natherul
Developer
Posts: 3214
Contact:

Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#268 » Wed Mar 23, 2016 9:05 pm

Alright, since I could not see any documentation on that I thought it was an error and reported it!

Keep rocking man! :P personally I think the preset on the version before had better colors but the fuzzy text was annoying and both are a def upgrade from no mod :P

Ads
User avatar
MrHoot
Posts: 22

Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#269 » Wed Mar 23, 2016 9:07 pm

Is there a way to maybe configure the thing through reshade, save the presets somewhere, delete then the profile in reshade (because otherwise the models would be white) and reinsert your modified dll ?

EDIT: In any case I can barely manage to do it since all my presets seem to suck and make the game grey 8I
Last edited by MrHoot on Wed Mar 23, 2016 9:38 pm, edited 1 time in total.
Divico - Witch Hunter 35/38. Style points off the charts
Opheiel - Shadow Warrior 10/15. Likes naps
Skafork - IronBreaker 5/8. Talisman slave

User avatar
Jaycub
Posts: 3130

Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#270 » Wed Mar 23, 2016 9:38 pm

MrHoot wrote:Is there a way to maybe configure the thing through reshade, save the presets somewhere, delete then the profile in reshade (because otherwise the models would be white) and reinsert your modified dll ?
Just create a preset in reshade, then download sildurs mod and take his binkw32.dll and overwrite the one in the warhammer folder. Then rename the d3d9.dll to sildurs_mod.dll. Just tested this and it works fine so far, lightmaps enabled and no white NPC's.
<Lords of the Locker Room> <Old School>

Who is online

Users browsing this forum: No registered users and 7 guests