Re: Mara vs WL in general discussion.
Orvr WL build. Take 2 of these working with each other in 2 different groups. (not for 6 man builds)roadkillrobin wrote:What WL needs moast of all is a orvr viable spec. Something simple as a AoE armor debuff and swap Whirling Axe to deal spirit dmg (For more high elf synnergy) would go a long way. Also remove pet requirement for pack synnergy (and change name) as pets just don't work in large scale combat.
http://waronlinebuilder.org/#career=wl; ... 8:;0:0:0:0:
Key tactics is centuries of training, Pack hunting, Tearing blade, Last tactic is for flavor or utility.
Pets work in Orvr. You guard them. In my opinion path of guardian/hunter pets require a guard and are designed as such.
Whirling Axe in itself doesn't have to do a lot of damage. Its there to apply centuries of training tactic and apply trained to hunt dot.
Pounce used to do AoE damage. It probably should again but since this game has been refocused to 6 man play from live and roots/CC is perceived as being so precious to the community from live, it got taken away.
High Elf Bomb
Here's how you bomb HE style and it doesn't exist at the 6 man level. It works at the 12 man and beyond level.
HE can place their bomb 65ft away. There is some set up.
The 2 WL's start in trained to threaten stance send there pets into the zerg guarded by 2 SM's walking in.
Once pets are in a healthy amount of zerg Switch stance to trained to hunt and Pounce in with the 2 WL's and 2 SM's Wings.
AE snare (Marsh) the target location for a initiative debuff.
SM's pop Wrath of hoeth for AE spirit debuff and possible triggering of heaven's blade dropping spirit resist to zero.
Dps AM's pop dissapating energies on both WL's.
AM's due AE ap drain at target location for protection
AM's healy/dps pop blinding light M2 at target location as needed for defense.
Upon landing both WL's pop echoing Roar for 4 15 sec AE spirit damage dots due to pets being at that location.
Both WL pop Whirling Axe to apply Centuries of training dot/hunter stance dot.
Start a Whisper wind cycle with SM's
If you have Vaul AM's start spamming Energy of Vaul at target location. Spam possible due to whisper.
Dps Am's either start spam dotting radiant gaze on targets in the marsh or spam forked lance if the tactic is slotted or spam Fury of Asurayan.
Khaine SM's use Ether dance for stat steal at that location.
Once WL is done or interrupted from whirling Axe spam Slashing blade or spam Lion's fury on low health players until you run out of AP.
AM's Create a Snare wall.
Frontline Dips out and runs beind snare wall to safety. WL's save their AP for another burst. SM do AoE knock back while retreating.
Kite around for a bit. WL's switch back to threaten stance and send out their pets on new targets. SM's switch guards. 2 guards pets and helps set up another burst window.
Note: there is a morale bomb component you can do with this. Tooth and Claw on the WL's hits really hard. If the pet and WL are next to each other, thats a total damage of 2400. If running two hunter WL's thats 4800 damage 30 ft AE. Last tactic slot on WL could be close bond. You can Boost WL's morale gain to morale 4 pretty quickly if the healy and dps AM's slot bolstering boon tactic.
The 6 man meta is extremely limiting in your builds. So I understand why players can't see this. The meta has been hyper focused on mixed groups also. I can write out a specific 12 man build that is very flexible in what it can do with just using tactic slot switches. Instead of this being AE it can very easily switch to being a nasty single target group with just a easy tactic slot switch.