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[Archmage] Playing the mechanic

Swordmaster, Shadow Warrior, White Lion, Archmage
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noisestorm
Posts: 1727

Re: [Archmage] Playing the mechanic

Post#41 » Tue May 03, 2016 7:58 am

* noise slaps Jail around a bit with a large fishbot

Stop hijacking Stuff im interrested in :p

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Jail
Posts: 376

Re: [Archmage] Playing the mechanic

Post#42 » Tue May 03, 2016 8:36 am

noisestorm wrote:* noise slaps Jail around a bit with a large fishbot

Stop hijacking Stuff im interrested in :p
:mrgreen: :mrgreen:

navis
Posts: 784

Re: [Archmage] Playing the mechanic

Post#43 » Sat May 07, 2016 9:20 pm

Thinking more about Rain Lord and how it is a good candidate for buffing and become a Force building ability which would be desirable to use.
In addition to building force you could add a chance to remove a blessing/gift.
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navis
Posts: 784

Re: [Archmage] Playing the mechanic

Post#44 » Thu May 12, 2016 12:24 am

Does anyone else think magical infusion should build Tranquility?
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Telen
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Re: [Archmage] Playing the mechanic

Post#45 » Thu May 12, 2016 2:21 am

navis wrote:Thinking more about Rain Lord and how it is a good candidate for buffing and become a Force building ability which would be desirable to use.
In addition to building force you could add a chance to remove a blessing/gift.
Golden Aura should be moved to 7 in Vaul and increase the effectiveness of Rain Lord and Law of Age by 30% and reduce their disrupt chance by 20%. Arcing power could then be moved to 9 and provide ghealing from damaging spells.
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Telen
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Re: [Archmage] Playing the mechanic

Post#46 » Thu May 12, 2016 2:29 am

navis wrote:Does anyone else think magical infusion should build Tranquility?
It should be turned into a short damage mitigation shield. One of the issues why melee trains are dominant is guard. Giving ams the ability to provide the equivalent to a short duration guard to ranged and allow tanks to get back to them.
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